Player Stats#

Player Stats.

class asyncpixel.models.players.Arcade(*args: Any, **kwargs: Any)[source]#

Arcade games stats.

Parameters

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

class asyncpixel.models.players.Arena(*args: Any, **kwargs: Any)[source]#

Arena games stats.

Parameters

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

class asyncpixel.models.players.Battleground(*args: Any, **kwargs: Any)[source]#

Battleground games stats.

Parameters

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

class asyncpixel.models.players.Bedwars(*args: Any, **kwargs: Any)[source]#

Bedwars Stats.

Parameters
  • kills (int) – Total kills across all Bedwars gamemodes. Defaults to 0.

  • wins (int) – Total wins across all Bedwars gamemodes. Defaults to 0.

  • coins (int) – Total coins collected. Defaults to 0.

  • games_played (int) – Number of bedwars games played. Defaults to 0.

  • final_deaths (int) – Number of final deaths across all Bedwars gamemodes. Defaults to 0.

  • deaths (int) – Number of deaths across all Bedwars gamemodes. Defaults to 0.

  • final_kills (int) – Number of final kills across all Bedwars gamemodes. Defaults to 0.

  • losses (int) – Total bedwars games lost. Defaults to 0.

  • beds_lost (int) – Number of beds lost across all Bedwars gamemodes. Defaults to 0.

  • beds_broken (int) – Number of beds broken across all Bedwars gamemodes. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

  • experience (int) – Total bedwars experience. Defaults to 0.

  • singles (Optional[BedwarsGame]) – Stats for the singles Gamemode.

  • doubles (Optional[BedwarsGame]) – Stats for the doubles Gamemode.

  • triples (Optional[BedwarsGame]) – Stats for the triples Gamemode.

  • quads (Optional[BedwarsGame]) – Stats for the quads Gamemode.

  • four_v_four (Optional[BedwarsGame]) – Stats for the four vs four Gamemode.

  • quads_ultimate (Optional[BedwarsGame]) – Stats for the quads ultimate Gamemode.

  • doubles_ultimate (Optional[BedwarsGame]) – Stats for the doubles ultimate Gamemode.

  • castle (Optional[BedwarsGame]) – Stats for the castle Gamemode.

  • entity_attack_deaths (int) – Deaths to an entity. Defaults to 0.

  • entity_attack_final_deaths (int) – Final deaths to an entity. Defaults to 0.

  • fall_deaths (int) – Overall fall deaths. Defaults to 0.

  • fall_final_deaths (int) – Overall final fall deaths Defaults to 0.

  • projectile_deaths (int) – Projectile deaths. Defaults to 0.

  • suffocation_deaths (int) – Overall suffocation deaths. Defaults to 0.

  • magic_deaths (int) – Overall magic deaths. Defaults to 0.

  • entity_explosion_deaths (int) – Overall explosion deaths. Defaults to 0.

  • magic_final_deaths (int) – Overall magic final deaths. Defaults to 0.

  • void_deaths (int) – Overall void deaths. Defaults to 0.

  • void_final_death (int) – Overall void final deaths. Defaults to 0.

  • fire_tick_final_death (int) – Overall fire final deaths. Defaults to 0.

  • void_kills (int) – Overall void kills. Defaults to 0.

  • entity_attack_kills (int) – Overall entity attack kills. Defaults to 0.

  • entity_attack_final_kills (int) – Overall entity attack final kills. Defaults to 0.

  • projectile_final_kills (int) – Overall projectile final kills. Defaults to 0.

  • entity_explosion_kills (int) – Overall entity explosion kills. Defaults to 0.

  • projectile_kills (int) – Overall projectile kills. Defaults to 0.

  • fall_final_kills (int) – Overall final fall kills. Defaults to 0.

  • fall_kills (int) – Overall fall kills. Defaults to 0.

  • resources_collected (int) – Overall resources collected. Defaults to 0.

  • iron_resources_collected (int) – Overall iron resources collected. Defaults to 0.

  • diamond_resources_collected (int) – Overall diamond resources collected. Defaults to 0.

  • emerald_resources_collected (int) – Overall emerald resources collected. Defaults to 0.

  • items_purchased (int) – Overall items purchased. Defaults to 0.

  • permanent_items_purchased (int) – Overall permanent items purchased. Defaults to 0.

  • bedwars_box_rares (int) – Bedwars boxes that are rare. Defaults to 0.

  • bedwars_box (int) – Total Bedwars boxes. Defaults to 0.

  • chest_history_new (List[str]) – Chest history. Defaults to [].

  • bedwars_box_commons (int) – Total common Bedwars boxes. Defaults to 0.

  • spray_glyph_field (str) – Current spray glyph. Defaults to “”.

  • active_island_topper (str) – Current island topper. Defaults to “”.

  • active_projectile_trail (str) – Current projectile trail. Defaults to “”.

  • bedwars_easter_boxes (int) – Bedwars easters boxes. Defaults to 0.

  • Bedwars_opened_chests (int) – Total chests opened in Bedwars. Defaults to 0.

  • Bedwars_opened_rares (int) – Total rare chests opened in Bedwars. Defaults to 0.

  • Bedwars_opened_commons (int) – Total common chests opened in Bedwars. Defaults to 0.

  • active_npc_skin (str) – Current active NPC skin. Defaults to “”.

  • favourites_2 (str) – Favourites. Defaults to “”.

  • Bedwars_opened_epics (int) – Total epic chests opened in Bedwars. Defaults to 0.

  • active_death_cry (str) – Equiped active death cry. Defaults to “”.

  • active_kill_effect (str) – Equiped kill effect. Defaults to “”.

  • active_sprays (str) – Equiped spray. Defaults to “”.

  • active_glyph (str) – Active glyph. Defaults to “”.

  • selected_ultimate (str) – Selected Ultimate. Defaults to “”.

property beds_broken_per_lost: float#

Beds broken per Beds lost.

Returns

ratio between beds broken and beds lost.

Return type

float

property final_kills_per_final_death: float#

Final kills per final death.

Returns

ratio between final kills and final deaths.

Return type

float

property final_kills_per_kills: float#

Final kills per normal kill.

Returns

ratio between final kills and normal kills

Return type

float

property level: float#

Bedwars level/star.

Returns

bedwars level + progress towards next level

Return type

float

property win_lose: float#

Wins per losses.

Returns

ratio between game wins and game losses.

Return type

float

class asyncpixel.models.players.BedwarsGame(*args: Any, **kwargs: Any)[source]#

Bedwars GameMode stats.

Parameters
  • items_purchased (int) – Total Items purchased. Defaults to 0.

  • diamond_resources_collected (int) – Total diamonds collected. Defaults to 0.

  • games_played (int) – Number of games played. Defaults to 0.

  • losses (int) – Games lost for this Game Mode. Defaults to 0.

  • gold_resources_collected (int) – Total gold collected. Defaults to 0.

  • void_deaths (int) – Deaths to the void Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

  • beds_lost (int) – Total beds lost. Defaults to 0.

  • final_deaths (int) – Total final deaths. Defaults to 0.

  • entity_attack_deaths (int) – Number of deaths to an entity. Defaults to 0.

  • beds_broken (int) – Beds broken. Defaults to 0.

  • entity_attack_final_deaths (int) – Number of deaths to an entity. Defaults to 0.

  • fall_deaths (int) – Total deaths from fall damage. Defaults to 0.

  • magic_deaths (int) – Total deaths to magic. Defaults to 0.

  • permanent_items_purchased (int) – Number of items that are not lost in the game purchased. Defaults to 0.

  • void_kills (int) – Kills using the void. Defaults to 0.

  • kills (int) – Total Total kills. Defaults to 0.

  • wins (int) – Total games won. Defaults to 0.

  • void_final_deaths (int) – Total final deaths to the void. Defaults to 0.

  • final_kills (int) – Total final kills. Defaults to 0.

property beds_broken_per_lost: float#

Beds broken per Beds lost.

Returns

ratio between beds broken and lost.

Return type

float

property final_kills_per_final_death: float#

Final kills per final death.

Returns

ratio between final kills and final deaths.

Return type

float

property final_kills_per_kills: float#

Final kills per normal kill.

Returns

ratio between final kills and normal kills

Return type

float

property win_per_lose: float#

Wins per losses.

Returns

ratio between game wins and game losses.

Return type

float

class asyncpixel.models.players.BuildBattle(*args: Any, **kwargs: Any)[source]#

Build Battle games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • games_played (int) – Total games played. Defaults to 0.

  • score (int) – Score. Defaults to 0.

class asyncpixel.models.players.Duels(*args: Any, **kwargs: Any)[source]#

Duels games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Totaldeaths. Defaults to 0.

  • losses (int) – Games lost. Defaults to 0.

  • losses – Games won. Defaults to 0.

  • damage_dealt (int) – Damge dealt in total. Defaults to 0.

  • rounds_played (int) – Number of rounds played. Defaults to 0.

class asyncpixel.models.players.GingerBread(*args: Any, **kwargs: Any)[source]#

GingerBread games stats.

Parameters

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

class asyncpixel.models.players.Housing(*args: Any, **kwargs: Any)[source]#

Housing games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • total_kills (int) – Total kills. Defaults to 0.

  • total_wins (int) – Total wins. Defaults to 0.

class asyncpixel.models.players.HungerGames(*args: Any, **kwargs: Any)[source]#

Hunger Games games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • damge (int) – Total damage dealt. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • games_played (int) – Total games player. Defaults to 0.

class asyncpixel.models.players.Legacy(*args: Any, **kwargs: Any)[source]#

Legacy games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • total_kills (int) – Total kills. Defaults to 0.

  • total_wins (int) – Total wins. Defaults to 0.

class asyncpixel.models.players.MCGO(*args: Any, **kwargs: Any)[source]#

MCGO games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • shots_fired (int) – Total shots fired. Defaults to 0.

  • round_wins (int) – Total round wins. Defaults to 0.

  • bombs_planted (int) – Total bombs planted. Defaults to 0.

  • game_wins_deathmatch (int) – Total games won of deathmatch. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • kills (int) – Total kills. Defaults to 0.

class asyncpixel.models.players.Paintball(*args: Any, **kwargs: Any)[source]#

Paintball games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • shots_fired (int) – Total shots fired. Defaults to 0.

class asyncpixel.models.players.Pit(*args: Any, **kwargs: Any)[source]#

Pit games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • total_kills (int) – Total kills. Defaults to 0.

  • total_wins (int) – Total wins. Defaults to 0.

  • shots_fired (int) – Total shots fired. Defaults to 0.

class asyncpixel.models.players.Quake(*args: Any, **kwargs: Any)[source]#

Quake games stats.

Parameters

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

class asyncpixel.models.players.SkyClash(*args: Any, **kwargs: Any)[source]#

SkyClash games stats.

Parameters

card_packs (int) – Card packs. Defaults to 0.

class asyncpixel.models.players.Skywars(*args: Any, **kwargs: Any)[source]#

Skywars games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • games_played (int) – Total games played. Defaults to 0.

  • tokens (int) – Number of tokens. Defaults to 0.

  • souls (int) – Souls. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

  • kills (int) – Total kills. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • wins (int) – Total wins Defaults to 0.

  • losses (int) – Total losses. Defaults to 0.

property kills_per_death: float#

Kills per deaths.

Returns

ratio between kills and deaths.

Return type

float

property wins_per_lose: float#

Wins per losses..

Returns

ratio between wins and losses.

Return type

float

class asyncpixel.models.players.TNTGames(*args: Any, **kwargs: Any)[source]#

TNT games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • record (int) – Record. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

class asyncpixel.models.players.UHC(*args: Any, **kwargs: Any)[source]#

UHC games stats.

Parameters

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

class asyncpixel.models.players.VampireZ(*args: Any, **kwargs: Any)[source]#

VampireZ games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • human_deaths (int) – Total deaths as a human. Defaults to 0.

  • vampire_deaths (int) – Total deaths as a vampire. Defaults to 0.

  • zombie_kills (int) – Total kills of a zombie. Defaults to 0.

  • vampire_kills (int) – Total kills of a vampire. Defaults to 0.

  • most_vampire_kills_new (int) – Most Vampire kills Defaults to 0.

class asyncpixel.models.players.Walls(*args: Any, **kwargs: Any)[source]#

Walls games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • losses (int) – Games lost. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

class asyncpixel.models.players.Walls3(*args: Any, **kwargs: Any)[source]#

Walls3 games stats.

Parameters
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • losses (int) – Games lost. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.