Player Stats#
Player Stats.
- pydantic model asyncpixel.models.players.Arcade[source]#
Arcade games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
Show JSON schema
{ "title": "Arcade", "description": "Arcade games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" } } }
- Fields:
coins (int)
- pydantic model asyncpixel.models.players.Arena[source]#
Arena games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
Show JSON schema
{ "title": "Arena", "description": "Arena games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" } } }
- Fields:
coins (int)
- pydantic model asyncpixel.models.players.Battleground[source]#
Battleground games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
Show JSON schema
{ "title": "Battleground", "description": "Battleground games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" } } }
- Fields:
coins (int)
- pydantic model asyncpixel.models.players.Bedwars[source]#
Bedwars Stats.
- Parameters:
kills (int) – Total kills across all Bedwars gamemodes. Defaults to 0.
wins (int) – Total wins across all Bedwars gamemodes. Defaults to 0.
coins (int) – Total coins collected. Defaults to 0.
games_played (int) – Number of bedwars games played. Defaults to 0.
final_deaths (int) – Number of final deaths across all Bedwars gamemodes. Defaults to 0.
deaths (int) – Number of deaths across all Bedwars gamemodes. Defaults to 0.
final_kills (int) – Number of final kills across all Bedwars gamemodes. Defaults to 0.
losses (int) – Total bedwars games lost. Defaults to 0.
beds_lost (int) – Number of beds lost across all Bedwars gamemodes. Defaults to 0.
beds_broken (int) – Number of beds broken across all Bedwars gamemodes. Defaults to 0.
winstreak (int) – Current winstreak. Defaults to 0.
experience (int) – Total bedwars experience. Defaults to 0.
singles (Optional[BedwarsGame]) – Stats for the singles Gamemode.
doubles (Optional[BedwarsGame]) – Stats for the doubles Gamemode.
triples (Optional[BedwarsGame]) – Stats for the triples Gamemode.
quads (Optional[BedwarsGame]) – Stats for the quads Gamemode.
four_v_four (Optional[BedwarsGame]) – Stats for the four vs four Gamemode.
quads_ultimate (Optional[BedwarsGame]) – Stats for the quads ultimate Gamemode.
doubles_ultimate (Optional[BedwarsGame]) – Stats for the doubles ultimate Gamemode.
castle (Optional[BedwarsGame]) – Stats for the castle Gamemode.
entity_attack_deaths (int) – Deaths to an entity. Defaults to 0.
entity_attack_final_deaths (int) – Final deaths to an entity. Defaults to 0.
fall_deaths (int) – Overall fall deaths. Defaults to 0.
fall_final_deaths (int) – Overall final fall deaths Defaults to 0.
projectile_deaths (int) – Projectile deaths. Defaults to 0.
suffocation_deaths (int) – Overall suffocation deaths. Defaults to 0.
magic_deaths (int) – Overall magic deaths. Defaults to 0.
entity_explosion_deaths (int) – Overall explosion deaths. Defaults to 0.
magic_final_deaths (int) – Overall magic final deaths. Defaults to 0.
void_deaths (int) – Overall void deaths. Defaults to 0.
void_final_death (int) – Overall void final deaths. Defaults to 0.
fire_tick_final_death (int) – Overall fire final deaths. Defaults to 0.
void_kills (int) – Overall void kills. Defaults to 0.
entity_attack_kills (int) – Overall entity attack kills. Defaults to 0.
entity_attack_final_kills (int) – Overall entity attack final kills. Defaults to 0.
projectile_final_kills (int) – Overall projectile final kills. Defaults to 0.
entity_explosion_kills (int) – Overall entity explosion kills. Defaults to 0.
projectile_kills (int) – Overall projectile kills. Defaults to 0.
fall_final_kills (int) – Overall final fall kills. Defaults to 0.
fall_kills (int) – Overall fall kills. Defaults to 0.
resources_collected (int) – Overall resources collected. Defaults to 0.
iron_resources_collected (int) – Overall iron resources collected. Defaults to 0.
diamond_resources_collected (int) – Overall diamond resources collected. Defaults to 0.
emerald_resources_collected (int) – Overall emerald resources collected. Defaults to 0.
items_purchased (int) – Overall items purchased. Defaults to 0.
permanent_items_purchased (int) – Overall permanent items purchased. Defaults to 0.
bedwars_box_rares (int) – Bedwars boxes that are rare. Defaults to 0.
bedwars_box (int) – Total Bedwars boxes. Defaults to 0.
chest_history_new (List[str]) – Chest history. Defaults to [].
bedwars_box_commons (int) – Total common Bedwars boxes. Defaults to 0.
spray_glyph_field (str) – Current spray glyph. Defaults to “”.
active_island_topper (str) – Current island topper. Defaults to “”.
active_projectile_trail (str) – Current projectile trail. Defaults to “”.
bedwars_easter_boxes (int) – Bedwars easters boxes. Defaults to 0.
Bedwars_opened_chests (int) – Total chests opened in Bedwars. Defaults to 0.
Bedwars_opened_rares (int) – Total rare chests opened in Bedwars. Defaults to 0.
Bedwars_opened_commons (int) – Total common chests opened in Bedwars. Defaults to 0.
active_npc_skin (str) – Current active NPC skin. Defaults to “”.
favourites_2 (str) – Favourites. Defaults to “”.
Bedwars_opened_epics (int) – Total epic chests opened in Bedwars. Defaults to 0.
active_death_cry (str) – Equipped active death cry. Defaults to “”.
active_kill_effect (str) – Equipped kill effect. Defaults to “”.
active_sprays (str) – Equipped spray. Defaults to “”.
active_glyph (str) – Active glyph. Defaults to “”.
selected_ultimate (str) – Selected Ultimate. Defaults to “”.
Show JSON schema
{ "title": "Bedwars", "description": "Bedwars Stats.\n\n Args:\n kills (int): Total kills across all Bedwars gamemodes. Defaults to 0.\n wins (int): Total wins across all Bedwars gamemodes. Defaults to 0.\n coins (int): Total coins collected. Defaults to 0.\n games_played (int): Number of bedwars games played. Defaults to 0.\n final_deaths (int): Number of final deaths across all Bedwars gamemodes.\n Defaults to 0.\n deaths (int): Number of deaths across all Bedwars gamemodes. Defaults to 0.\n final_kills (int): Number of final kills across all Bedwars gamemodes.\n Defaults to 0.\n losses (int): Total bedwars games lost. Defaults to 0.\n beds_lost (int): Number of beds lost across all Bedwars gamemodes.\n Defaults to 0.\n beds_broken (int): Number of beds broken across all Bedwars gamemodes.\n Defaults to 0.\n winstreak (int): Current winstreak. Defaults to 0.\n experience (int): Total bedwars experience. Defaults to 0.\n singles (Optional[BedwarsGame]): Stats for the singles Gamemode.\n doubles (Optional[BedwarsGame]): Stats for the doubles Gamemode.\n triples (Optional[BedwarsGame]): Stats for the triples Gamemode.\n quads (Optional[BedwarsGame]): Stats for the quads Gamemode.\n four_v_four (Optional[BedwarsGame]): Stats for the four vs four Gamemode.\n quads_ultimate (Optional[BedwarsGame]): Stats for the quads ultimate Gamemode.\n doubles_ultimate (Optional[BedwarsGame]): Stats for the doubles\n ultimate Gamemode.\n castle (Optional[BedwarsGame]): Stats for the castle Gamemode.\n entity_attack_deaths (int): Deaths to an entity. Defaults to 0.\n entity_attack_final_deaths (int): Final deaths to an entity. Defaults to 0.\n fall_deaths (int): Overall fall deaths. Defaults to 0.\n fall_final_deaths (int): Overall final fall deaths Defaults to 0.\n projectile_deaths (int): Projectile deaths. Defaults to 0.\n suffocation_deaths (int): Overall suffocation deaths. Defaults to 0.\n magic_deaths (int): Overall magic deaths. Defaults to 0.\n entity_explosion_deaths (int): Overall explosion deaths. Defaults to 0.\n magic_final_deaths (int): Overall magic final deaths. Defaults to 0.\n void_deaths (int): Overall void deaths. Defaults to 0.\n void_final_death (int): Overall void final deaths. Defaults to 0.\n fire_tick_final_death (int): Overall fire final deaths. Defaults to 0.\n void_kills (int): Overall void kills. Defaults to 0.\n entity_attack_kills (int): Overall entity attack kills. Defaults to 0.\n entity_attack_final_kills (int): Overall entity attack final kills.\n Defaults to 0.\n projectile_final_kills (int): Overall projectile final kills. Defaults to 0.\n entity_explosion_kills (int): Overall entity explosion kills. Defaults to 0.\n projectile_kills (int): Overall projectile kills. Defaults to 0.\n fall_final_kills (int): Overall final fall kills. Defaults to 0.\n fall_kills (int): Overall fall kills. Defaults to 0.\n resources_collected (int): Overall resources collected. Defaults to 0.\n iron_resources_collected (int): Overall iron resources collected. Defaults to 0.\n diamond_resources_collected (int): Overall diamond resources collected.\n Defaults to 0.\n emerald_resources_collected (int): Overall emerald resources collected.\n Defaults to 0.\n items_purchased (int): Overall items purchased. Defaults to 0.\n permanent_items_purchased (int): Overall permanent items purchased.\n Defaults to 0.\n bedwars_box_rares (int): Bedwars boxes that are rare. Defaults to 0.\n bedwars_box (int): Total Bedwars boxes. Defaults to 0.\n chest_history_new (List[str]): Chest history. Defaults to [].\n bedwars_box_commons (int): Total common Bedwars boxes. Defaults to 0.\n spray_glyph_field (str): Current spray glyph. Defaults to \"\".\n active_island_topper (str): Current island topper. Defaults to \"\".\n active_projectile_trail (str): Current projectile trail. Defaults to \"\".\n bedwars_easter_boxes (int): Bedwars easters boxes. Defaults to 0.\n Bedwars_opened_chests (int): Total chests opened in Bedwars. Defaults to 0.\n Bedwars_opened_rares (int): Total rare chests opened in Bedwars.\n Defaults to 0.\n Bedwars_opened_commons (int): Total common chests opened in Bedwars.\n Defaults to 0.\n active_npc_skin (str): Current active NPC skin. Defaults to \"\".\n favourites_2 (str): Favourites. Defaults to \"\".\n Bedwars_opened_epics (int): Total epic chests opened in Bedwars.\n Defaults to 0.\n active_death_cry (str): Equipped active death cry. Defaults to \"\".\n active_kill_effect (str): Equipped kill effect. Defaults to \"\".\n active_sprays (str): Equipped spray. Defaults to \"\".\n active_glyph (str): Active glyph. Defaults to \"\".\n selected_ultimate (str): Selected Ultimate. Defaults to \"\".\n ", "type": "object", "properties": { "kills_bedwars": { "default": 0, "title": "Kills Bedwars", "type": "integer" }, "wins_bedwars": { "default": 0, "title": "Wins Bedwars", "type": "integer" }, "coins": { "default": 0, "title": "Coins", "type": "integer" }, "games_played_bedwars": { "default": 0, "title": "Games Played Bedwars", "type": "integer" }, "final_deaths_bedwars": { "default": 0, "title": "Final Deaths Bedwars", "type": "integer" }, "deaths_bedwars": { "default": 0, "title": "Deaths Bedwars", "type": "integer" }, "final_kills_bedwars": { "default": 0, "title": "Final Kills Bedwars", "type": "integer" }, "losses_bedwars": { "default": 0, "title": "Losses Bedwars", "type": "integer" }, "beds_lost_bedwars": { "default": 0, "title": "Beds Lost Bedwars", "type": "integer" }, "beds_broken_bedwars": { "default": 0, "title": "Beds Broken Bedwars", "type": "integer" }, "winstreak": { "default": 0, "title": "Winstreak", "type": "integer" }, "Experience": { "default": 0, "title": "Experience", "type": "integer" }, "singles": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "doubles": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "triples": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "quads": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "four_v_four": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "quads_ultimate": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "doubles_ultimate": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "castle": { "anyOf": [ { "$ref": "#/$defs/BedwarsGame" }, { "type": "null" } ], "default": null }, "entity_attack_deaths_bedwars": { "default": 0, "title": "Entity Attack Deaths Bedwars", "type": "integer" }, "entity_attack_final_deaths_bedwars": { "default": 0, "title": "Entity Attack Final Deaths Bedwars", "type": "integer" }, "fall_deaths_bedwars": { "default": 0, "title": "Fall Deaths Bedwars", "type": "integer" }, "fall_final_deaths_bedwars": { "default": 0, "title": "Fall Final Deaths Bedwars", "type": "integer" }, "projectile_deaths_bedwars": { "default": 0, "title": "Projectile Deaths Bedwars", "type": "integer" }, "suffocation_deaths_bedwars": { "default": 0, "title": "Suffocation Deaths Bedwars", "type": "integer" }, "magic_deaths_bedwars": { "default": 0, "title": "Magic Deaths Bedwars", "type": "integer" }, "entity_explosion_deaths_bedwars": { "default": 0, "title": "Entity Explosion Deaths Bedwars", "type": "integer" }, "magic_final_deaths_bedwars": { "default": 0, "title": "Magic Final Deaths Bedwars", "type": "integer" }, "void_deaths_bedwars": { "default": 0, "title": "Void Deaths Bedwars", "type": "integer" }, "void_final_deaths_bedwars": { "default": 0, "title": "Void Final Deaths Bedwars", "type": "integer" }, "fire_tick_final_deaths_bedwars": { "default": 0, "title": "Fire Tick Final Deaths Bedwars", "type": "integer" }, "void_kills_bedwars": { "default": 0, "title": "Void Kills Bedwars", "type": "integer" }, "entity_attack_kills_bedwars": { "default": 0, "title": "Entity Attack Kills Bedwars", "type": "integer" }, "entity_attack_final_kills_bedwars": { "default": 0, "title": "Entity Attack Final Kills Bedwars", "type": "integer" }, "projectile_final_kills_bedwars": { "default": 0, "title": "Projectile Final Kills Bedwars", "type": "integer" }, "entity_explosion_kills_bedwars": { "default": 0, "title": "Entity Explosion Kills Bedwars", "type": "integer" }, "projectile_kills_bedwars": { "default": 0, "title": "Projectile Kills Bedwars", "type": "integer" }, "fall_final_kills_bedwars": { "default": 0, "title": "Fall Final Kills Bedwars", "type": "integer" }, "fall_kills_bedwars": { "default": 0, "title": "Fall Kills Bedwars", "type": "integer" }, "resources_collected_bedwars": { "default": 0, "title": "Resources Collected Bedwars", "type": "integer" }, "iron_resources_collected_bedwars": { "default": 0, "title": "Iron Resources Collected Bedwars", "type": "integer" }, "diamond_resources_collected_bedwars": { "default": 0, "title": "Diamond Resources Collected Bedwars", "type": "integer" }, "emerald_resources_collected_bedwars": { "default": 0, "title": "Emerald Resources Collected Bedwars", "type": "integer" }, "_items_purchased_bedwars": { "default": 0, "title": " Items Purchased Bedwars", "type": "integer" }, "permanent_items_purchased_bedwars": { "default": 0, "title": "Permanent Items Purchased Bedwars", "type": "integer" }, "bedwars_box_rares": { "default": 0, "title": "Bedwars Box Rares", "type": "integer" }, "bedwars_box": { "default": 0, "title": "Bedwars Box", "type": "integer" }, "chest_history_new": { "default": [], "items": { "type": "string" }, "title": "Chest History New", "type": "array" }, "bedwars_box_commons": { "default": 0, "title": "Bedwars Box Commons", "type": "integer" }, "spray_glyph_field": { "default": "", "title": "Spray Glyph Field", "type": "string" }, "activeIslandTopper": { "default": "", "title": "Activeislandtopper", "type": "string" }, "activeProjectileTrail": { "default": "", "title": "Activeprojectiletrail", "type": "string" }, "Bedwars_openedChests": { "default": 0, "title": "Bedwars Openedchests", "type": "integer" }, "Bedwars_openedRares": { "default": 0, "title": "Bedwars Openedrares", "type": "integer" }, "Bedwars_openedCommons": { "default": 0, "title": "Bedwars Openedcommons", "type": "integer" }, "activeNPCSkin": { "default": "", "title": "Activenpcskin", "type": "string" }, "favourites_2": { "default": "", "title": "Favourites 2", "type": "string" }, "Bedwars_openedEpics": { "default": 0, "title": "Bedwars Openedepics", "type": "integer" }, "activeDeathCry": { "default": "", "title": "Activedeathcry", "type": "string" }, "activeKillEffect": { "default": "", "title": "Activekilleffect", "type": "string" }, "activeSprays": { "default": "", "title": "Activesprays", "type": "string" }, "activeGlyph": { "default": "", "title": "Activeglyph", "type": "string" }, "selected_ultimate": { "default": "", "title": "Selected Ultimate", "type": "string" } }, "$defs": { "BedwarsGame": { "description": "Bedwars GameMode stats.\n\n Args:\n items_purchased (int): Total Items purchased. Defaults to 0.\n diamond_resources_collected (int): Total diamonds collected. Defaults to 0.\n games_played (int): Number of games played. Defaults to 0.\n losses (int): Games lost for this Game Mode. Defaults to 0.\n gold_resources_collected (int): Total gold collected. Defaults to 0.\n void_deaths (int): Deaths to the void Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n winstreak (int): Current winstreak. Defaults to 0.\n beds_lost (int): Total beds lost. Defaults to 0.\n final_deaths (int): Total final deaths. Defaults to 0.\n entity_attack_deaths (int): Number of deaths to an entity. Defaults to 0.\n beds_broken (int): Beds broken. Defaults to 0.\n entity_attack_final_deaths (int): Number of deaths to an entity. Defaults to 0.\n fall_deaths (int): Total deaths from fall damage. Defaults to 0.\n magic_deaths (int): Total deaths to magic. Defaults to 0.\n permanent_items_purchased (int): Number of items that are not lost\n in the game purchased. Defaults to 0.\n void_kills (int): Kills using the void. Defaults to 0.\n kills (int): Total Total kills. Defaults to 0.\n wins (int): Total games won. Defaults to 0.\n void_final_deaths (int): Total final deaths to the void. Defaults to 0.\n final_kills (int): Total final kills. Defaults to 0.\n ", "properties": { "items_purchased_bedwars": { "default": 0, "title": "Items Purchased Bedwars", "type": "integer" }, "diamond_resources_collected_bedwars": { "default": 0, "title": "Diamond Resources Collected Bedwars", "type": "integer" }, "games_played_bedwars": { "default": 0, "title": "Games Played Bedwars", "type": "integer" }, "losses_bedwars": { "default": 0, "title": "Losses Bedwars", "type": "integer" }, "iron_resources_collected_bedwars": { "default": 0, "title": "Iron Resources Collected Bedwars", "type": "integer" }, "resources_collected_bedwars": { "default": 0, "title": "Resources Collected Bedwars", "type": "integer" }, "gold_resources_collected_bedwars": { "default": 0, "title": "Gold Resources Collected Bedwars", "type": "integer" }, "void_deaths_bedwars": { "default": 0, "title": "Void Deaths Bedwars", "type": "integer" }, "deaths_bedwars": { "default": 0, "title": "Deaths Bedwars", "type": "integer" }, "winstreak": { "default": 0, "title": "Winstreak", "type": "integer" }, "beds_lost_bedwars": { "default": 0, "title": "Beds Lost Bedwars", "type": "integer" }, "final_deaths_bedwars": { "default": 0, "title": "Final Deaths Bedwars", "type": "integer" }, "entity_attack_deaths_bedwars": { "default": 0, "title": "Entity Attack Deaths Bedwars", "type": "integer" }, "beds_broken_bedwars": { "default": 0, "title": "Beds Broken Bedwars", "type": "integer" }, "entity_attack_final_deaths_bedwars": { "default": 0, "title": "Entity Attack Final Deaths Bedwars", "type": "integer" }, "fall_deaths_bedwars": { "default": 0, "title": "Fall Deaths Bedwars", "type": "integer" }, "magic_deaths_bedwars": { "default": 0, "title": "Magic Deaths Bedwars", "type": "integer" }, "permanent _items_purchased_bedwars": { "default": 0, "title": "Permanent Items Purchased Bedwars", "type": "integer" }, "void_kills_bedwars": { "default": 0, "title": "Void Kills Bedwars", "type": "integer" }, "kills_bedwars": { "default": 0, "title": "Kills Bedwars", "type": "integer" }, "wins_bedwars": { "default": 0, "title": "Wins Bedwars", "type": "integer" }, "void_final_deaths_bedwars": { "default": 0, "title": "Void Final Deaths Bedwars", "type": "integer" }, "final_kills_bedwars": { "default": 0, "title": "Final Kills Bedwars", "type": "integer" } }, "title": "BedwarsGame", "type": "object" } } }
- Fields:
Bedwars_opened_chests (int)
Bedwars_opened_commons (int)
Bedwars_opened_epics (int)
Bedwars_opened_rares (int)
active_death_cry (str)
active_glyph (str)
active_island_topper (str)
active_kill_effect (str)
active_npc_skin (str)
active_projectile_trail (str)
active_sprays (str)
beds_broken (int)
beds_lost (int)
bedwars_box (int)
bedwars_box_commons (int)
bedwars_box_rares (int)
bedwars_easter_boxes (int)
castle (asyncpixel.models.players.bedwars.BedwarsGame | None)
chest_history_new (List[str])
coins (int)
deaths (int)
diamond_resources_collected (int)
doubles (asyncpixel.models.players.bedwars.BedwarsGame | None)
doubles_ultimate (asyncpixel.models.players.bedwars.BedwarsGame | None)
emerald_resources_collected (int)
entity_attack_deaths (int)
entity_attack_final_deaths (int)
entity_attack_final_kills (int)
entity_attack_kills (int)
entity_explosion_deaths (int)
entity_explosion_kills (int)
experience (int)
fall_deaths (int)
fall_final_deaths (int)
fall_final_kills (int)
fall_kills (int)
favourites_2 (str)
final_deaths (int)
final_kills (int)
fire_tick_final_death (int)
four_v_four (asyncpixel.models.players.bedwars.BedwarsGame | None)
games_played (int)
iron_resources_collected (int)
items_purchased (int)
kills (int)
losses (int)
magic_deaths (int)
magic_final_deaths (int)
permanent_items_purchased (int)
projectile_deaths (int)
projectile_final_kills (int)
projectile_kills (int)
quads (asyncpixel.models.players.bedwars.BedwarsGame | None)
quads_ultimate (asyncpixel.models.players.bedwars.BedwarsGame | None)
resources_collected (int)
selected_ultimate (str)
singles (asyncpixel.models.players.bedwars.BedwarsGame | None)
spray_glyph_field (str)
suffocation_deaths (int)
triples (asyncpixel.models.players.bedwars.BedwarsGame | None)
void_deaths (int)
void_final_death (int)
void_kills (int)
wins (int)
winstreak (int)
- Validators:
traverse_sources
»all fields
- field Bedwars_opened_commons: int = 0 (alias 'Bedwars_openedCommons')#
- Validated by:
traverse_sources
- field active_projectile_trail: str = '' (alias 'activeProjectileTrail')#
- Validated by:
traverse_sources
- field castle: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field diamond_resources_collected: int = 0 (alias 'diamond_resources_collected_bedwars')#
- Validated by:
traverse_sources
- field doubles: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field doubles_ultimate: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field emerald_resources_collected: int = 0 (alias 'emerald_resources_collected_bedwars')#
- Validated by:
traverse_sources
- field entity_attack_deaths: int = 0 (alias 'entity_attack_deaths_bedwars')#
- Validated by:
traverse_sources
- field entity_attack_final_deaths: int = 0 (alias 'entity_attack_final_deaths_bedwars')#
- Validated by:
traverse_sources
- field entity_attack_final_kills: int = 0 (alias 'entity_attack_final_kills_bedwars')#
- Validated by:
traverse_sources
- field entity_attack_kills: int = 0 (alias 'entity_attack_kills_bedwars')#
- Validated by:
traverse_sources
- field entity_explosion_deaths: int = 0 (alias 'entity_explosion_deaths_bedwars')#
- Validated by:
traverse_sources
- field entity_explosion_kills: int = 0 (alias 'entity_explosion_kills_bedwars')#
- Validated by:
traverse_sources
- field fall_final_deaths: int = 0 (alias 'fall_final_deaths_bedwars')#
- Validated by:
traverse_sources
- field fire_tick_final_death: int = 0 (alias 'fire_tick_final_deaths_bedwars')#
- Validated by:
traverse_sources
- field four_v_four: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field iron_resources_collected: int = 0 (alias 'iron_resources_collected_bedwars')#
- Validated by:
traverse_sources
- field magic_final_deaths: int = 0 (alias 'magic_final_deaths_bedwars')#
- Validated by:
traverse_sources
- field permanent_items_purchased: int = 0 (alias 'permanent_items_purchased_bedwars')#
- Validated by:
traverse_sources
- field projectile_deaths: int = 0 (alias 'projectile_deaths_bedwars')#
- Validated by:
traverse_sources
- field projectile_final_kills: int = 0 (alias 'projectile_final_kills_bedwars')#
- Validated by:
traverse_sources
- field quads: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field quads_ultimate: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field resources_collected: int = 0 (alias 'resources_collected_bedwars')#
- Validated by:
traverse_sources
- field singles: BedwarsGame | None = None#
- Validated by:
traverse_sources
- field suffocation_deaths: int = 0 (alias 'suffocation_deaths_bedwars')#
- Validated by:
traverse_sources
- field triples: BedwarsGame | None = None#
- Validated by:
traverse_sources
- property beds_broken_per_lost: float#
Beds broken per Beds lost.
- Returns:
ratio between beds broken and beds lost.
- Return type:
- property final_kills_per_final_death: float#
Final kills per final death.
- Returns:
ratio between final kills and final deaths.
- Return type:
- pydantic model asyncpixel.models.players.BedwarsGame[source]#
Bedwars GameMode stats.
- Parameters:
items_purchased (int) – Total Items purchased. Defaults to 0.
diamond_resources_collected (int) – Total diamonds collected. Defaults to 0.
games_played (int) – Number of games played. Defaults to 0.
losses (int) – Games lost for this Game Mode. Defaults to 0.
gold_resources_collected (int) – Total gold collected. Defaults to 0.
void_deaths (int) – Deaths to the void Defaults to 0.
deaths (int) – Total deaths. Defaults to 0.
winstreak (int) – Current winstreak. Defaults to 0.
beds_lost (int) – Total beds lost. Defaults to 0.
final_deaths (int) – Total final deaths. Defaults to 0.
entity_attack_deaths (int) – Number of deaths to an entity. Defaults to 0.
beds_broken (int) – Beds broken. Defaults to 0.
entity_attack_final_deaths (int) – Number of deaths to an entity. Defaults to 0.
fall_deaths (int) – Total deaths from fall damage. Defaults to 0.
magic_deaths (int) – Total deaths to magic. Defaults to 0.
permanent_items_purchased (int) – Number of items that are not lost in the game purchased. Defaults to 0.
void_kills (int) – Kills using the void. Defaults to 0.
kills (int) – Total Total kills. Defaults to 0.
wins (int) – Total games won. Defaults to 0.
void_final_deaths (int) – Total final deaths to the void. Defaults to 0.
final_kills (int) – Total final kills. Defaults to 0.
Show JSON schema
{ "title": "BedwarsGame", "description": "Bedwars GameMode stats.\n\n Args:\n items_purchased (int): Total Items purchased. Defaults to 0.\n diamond_resources_collected (int): Total diamonds collected. Defaults to 0.\n games_played (int): Number of games played. Defaults to 0.\n losses (int): Games lost for this Game Mode. Defaults to 0.\n gold_resources_collected (int): Total gold collected. Defaults to 0.\n void_deaths (int): Deaths to the void Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n winstreak (int): Current winstreak. Defaults to 0.\n beds_lost (int): Total beds lost. Defaults to 0.\n final_deaths (int): Total final deaths. Defaults to 0.\n entity_attack_deaths (int): Number of deaths to an entity. Defaults to 0.\n beds_broken (int): Beds broken. Defaults to 0.\n entity_attack_final_deaths (int): Number of deaths to an entity. Defaults to 0.\n fall_deaths (int): Total deaths from fall damage. Defaults to 0.\n magic_deaths (int): Total deaths to magic. Defaults to 0.\n permanent_items_purchased (int): Number of items that are not lost\n in the game purchased. Defaults to 0.\n void_kills (int): Kills using the void. Defaults to 0.\n kills (int): Total Total kills. Defaults to 0.\n wins (int): Total games won. Defaults to 0.\n void_final_deaths (int): Total final deaths to the void. Defaults to 0.\n final_kills (int): Total final kills. Defaults to 0.\n ", "type": "object", "properties": { "items_purchased_bedwars": { "default": 0, "title": "Items Purchased Bedwars", "type": "integer" }, "diamond_resources_collected_bedwars": { "default": 0, "title": "Diamond Resources Collected Bedwars", "type": "integer" }, "games_played_bedwars": { "default": 0, "title": "Games Played Bedwars", "type": "integer" }, "losses_bedwars": { "default": 0, "title": "Losses Bedwars", "type": "integer" }, "iron_resources_collected_bedwars": { "default": 0, "title": "Iron Resources Collected Bedwars", "type": "integer" }, "resources_collected_bedwars": { "default": 0, "title": "Resources Collected Bedwars", "type": "integer" }, "gold_resources_collected_bedwars": { "default": 0, "title": "Gold Resources Collected Bedwars", "type": "integer" }, "void_deaths_bedwars": { "default": 0, "title": "Void Deaths Bedwars", "type": "integer" }, "deaths_bedwars": { "default": 0, "title": "Deaths Bedwars", "type": "integer" }, "winstreak": { "default": 0, "title": "Winstreak", "type": "integer" }, "beds_lost_bedwars": { "default": 0, "title": "Beds Lost Bedwars", "type": "integer" }, "final_deaths_bedwars": { "default": 0, "title": "Final Deaths Bedwars", "type": "integer" }, "entity_attack_deaths_bedwars": { "default": 0, "title": "Entity Attack Deaths Bedwars", "type": "integer" }, "beds_broken_bedwars": { "default": 0, "title": "Beds Broken Bedwars", "type": "integer" }, "entity_attack_final_deaths_bedwars": { "default": 0, "title": "Entity Attack Final Deaths Bedwars", "type": "integer" }, "fall_deaths_bedwars": { "default": 0, "title": "Fall Deaths Bedwars", "type": "integer" }, "magic_deaths_bedwars": { "default": 0, "title": "Magic Deaths Bedwars", "type": "integer" }, "permanent _items_purchased_bedwars": { "default": 0, "title": "Permanent Items Purchased Bedwars", "type": "integer" }, "void_kills_bedwars": { "default": 0, "title": "Void Kills Bedwars", "type": "integer" }, "kills_bedwars": { "default": 0, "title": "Kills Bedwars", "type": "integer" }, "wins_bedwars": { "default": 0, "title": "Wins Bedwars", "type": "integer" }, "void_final_deaths_bedwars": { "default": 0, "title": "Void Final Deaths Bedwars", "type": "integer" }, "final_kills_bedwars": { "default": 0, "title": "Final Kills Bedwars", "type": "integer" } } }
- Fields:
beds_broken (int)
beds_lost (int)
deaths (int)
diamond_resources_collected (int)
entity_attack_deaths (int)
entity_attack_final_deaths (int)
fall_deaths (int)
final_deaths (int)
final_kills (int)
games_played (int)
gold_resources_collected (int)
iron_resources_collected (int)
items_purchased (int)
kills (int)
losses (int)
magic_deaths (int)
permanent_items_purchased (int)
resources_collected (int)
void_deaths (int)
void_final_deaths (int)
void_kills (int)
wins (int)
winstreak (int)
- property beds_broken_per_lost: float#
Beds broken per Beds lost.
- Returns:
ratio between beds broken and lost.
- Return type:
- pydantic model asyncpixel.models.players.BuildBattle[source]#
Build Battle games stats.
- Parameters:
Show JSON schema
{ "title": "BuildBattle", "description": "Build Battle games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n games_played (int): Total games played. Defaults to 0.\n score (int): Score. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "games_played": { "default": 0, "title": "Games Played", "type": "integer" }, "score": { "default": 0, "title": "Score", "type": "integer" } } }
- Fields:
coins (int)
games_played (int)
score (int)
- pydantic model asyncpixel.models.players.Duels[source]#
Duels games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
deaths (int) – Totaldeaths. Defaults to 0.
losses (int) – Games lost. Defaults to 0.
losses – Games won. Defaults to 0.
damage_dealt (int) – Damage dealt in total. Defaults to 0.
rounds_played (int) – Number of rounds played. Defaults to 0.
Show JSON schema
{ "title": "Duels", "description": "Duels games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n deaths (int): Totaldeaths. Defaults to 0.\n losses (int): Games lost. Defaults to 0.\n losses (int): Games won. Defaults to 0.\n damage_dealt (int): Damage dealt in total. Defaults to 0.\n rounds_played (int): Number of rounds played. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" }, "losses": { "default": 0, "title": "Losses", "type": "integer" }, "wins": { "default": 0, "title": "Wins", "type": "integer" }, "damage_dealt": { "default": 0, "title": "Damage Dealt", "type": "integer" }, "rounds_played": { "default": 0, "title": "Rounds Played", "type": "integer" } } }
- Fields:
coins (int)
damage_dealt (int)
deaths (int)
losses (int)
rounds_played (int)
wins (int)
- pydantic model asyncpixel.models.players.GingerBread[source]#
GingerBread games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
Show JSON schema
{ "title": "GingerBread", "description": "GingerBread games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" } } }
- Fields:
coins (int)
- pydantic model asyncpixel.models.players.Housing[source]#
Housing games stats.
- Parameters:
Show JSON schema
{ "title": "Housing", "description": "Housing games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n total_kills (int): Total kills. Defaults to 0.\n total_wins (int): Total wins. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "total_kills": { "default": 0, "title": "Total Kills", "type": "integer" }, "total_wins": { "default": 0, "title": "Total Wins", "type": "integer" } } }
- Fields:
coins (int)
total_kills (int)
total_wins (int)
- pydantic model asyncpixel.models.players.HungerGames[source]#
Hunger Games games stats.
- Parameters:
Show JSON schema
{ "title": "HungerGames", "description": "Hunger Games games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n damage (int): Total damage dealt. Defaults to 0.\n wins (int): Total wins. Defaults to 0.\n games_played (int): Total games player. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" }, "damage": { "default": 0, "title": "Damage", "type": "integer" }, "wins": { "default": 0, "title": "Wins", "type": "integer" }, "games_played": { "default": 0, "title": "Games Played", "type": "integer" } } }
- Fields:
coins (int)
damage (int)
deaths (int)
games_played (int)
wins (int)
- pydantic model asyncpixel.models.players.Legacy[source]#
Legacy games stats.
- Parameters:
Show JSON schema
{ "title": "Legacy", "description": "Legacy games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n total_kills (int): Total kills. Defaults to 0.\n total_wins (int): Total wins. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "total_kills": { "default": 0, "title": "Total Kills", "type": "integer" }, "total_wins": { "default": 0, "title": "Total Wins", "type": "integer" } } }
- Fields:
coins (int)
total_kills (int)
total_wins (int)
- pydantic model asyncpixel.models.players.MCGO[source]#
MCGO games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
deaths (int) – Total deaths. Defaults to 0.
shots_fired (int) – Total shots fired. Defaults to 0.
round_wins (int) – Total round wins. Defaults to 0.
bombs_planted (int) – Total bombs planted. Defaults to 0.
game_wins_deathmatch (int) – Total games won of deathmatch. Defaults to 0.
wins (int) – Total wins. Defaults to 0.
kills (int) – Total kills. Defaults to 0.
Show JSON schema
{ "title": "MCGO", "description": "MCGO games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n shots_fired (int): Total shots fired. Defaults to 0.\n round_wins (int): Total round wins. Defaults to 0.\n bombs_planted (int): Total bombs planted. Defaults to 0.\n game_wins_deathmatch (int): Total games won of deathmatch. Defaults to 0.\n wins (int): Total wins. Defaults to 0.\n kills (int): Total kills. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" }, "shots_fired": { "default": 0, "title": "Shots Fired", "type": "integer" }, "round_wins": { "default": 0, "title": "Round Wins", "type": "integer" }, "bombs_planted": { "default": 0, "title": "Bombs Planted", "type": "integer" }, "game_wins_deathmatch": { "default": 0, "title": "Game Wins Deathmatch", "type": "integer" }, "game_wins": { "default": 0, "title": "Game Wins", "type": "integer" }, "kills": { "default": 0, "title": "Kills", "type": "integer" } } }
- Fields:
bombs_planted (int)
coins (int)
deaths (int)
game_wins_deathmatch (int)
kills (int)
round_wins (int)
shots_fired (int)
wins (int)
- pydantic model asyncpixel.models.players.Paintball[source]#
Paintball games stats.
- Parameters:
Show JSON schema
{ "title": "Paintball", "description": "Paintball games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n wins (int): Total wins. Defaults to 0.\n shots_fired (int): Total shots fired. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" }, "wins": { "default": 0, "title": "Wins", "type": "integer" }, "shots_fired": { "default": 0, "title": "Shots Fired", "type": "integer" } } }
- Fields:
coins (int)
deaths (int)
shots_fired (int)
wins (int)
- pydantic model asyncpixel.models.players.Pit[source]#
Pit games stats.
- Parameters:
Show JSON schema
{ "title": "Pit", "description": "Pit games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n total_kills (int): Total kills. Defaults to 0.\n total_wins (int): Total wins. Defaults to 0.\n shots_fired (int): Total shots fired. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "total_kills": { "default": 0, "title": "Total Kills", "type": "integer" }, "total_wins": { "default": 0, "title": "Total Wins", "type": "integer" } } }
- Fields:
coins (int)
total_kills (int)
total_wins (int)
- pydantic model asyncpixel.models.players.Quake[source]#
Quake games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
Show JSON schema
{ "title": "Quake", "description": "Quake games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" } } }
- Fields:
coins (int)
- pydantic model asyncpixel.models.players.SkyClash[source]#
SkyClash games stats.
- Parameters:
card_packs (int) – Card packs. Defaults to 0.
Show JSON schema
{ "title": "SkyClash", "description": "SkyClash games stats.\n\n Args:\n card_packs (int): Card packs. Defaults to 0.\n ", "type": "object", "properties": { "card_packs": { "default": 0, "title": "Card Packs", "type": "integer" } } }
- Fields:
card_packs (int)
- pydantic model asyncpixel.models.players.Skywars[source]#
Skywars games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
games_played (int) – Total games played. Defaults to 0.
tokens (int) – Number of tokens. Defaults to 0.
souls (int) – Souls. Defaults to 0.
winstreak (int) – Current winstreak. Defaults to 0.
kills (int) – Total kills. Defaults to 0.
deaths (int) – Total deaths. Defaults to 0.
wins (int) – Total wins Defaults to 0.
losses (int) – Total losses. Defaults to 0.
Show JSON schema
{ "title": "Skywars", "description": "Skywars games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n games_played (int): Total games played. Defaults to 0.\n tokens (int): Number of tokens. Defaults to 0.\n souls (int): Souls. Defaults to 0.\n winstreak (int): Current winstreak. Defaults to 0.\n kills (int): Total kills. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n wins (int): Total wins Defaults to 0.\n losses (int): Total losses. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "games_played_skywars": { "default": 0, "title": "Games Played Skywars", "type": "integer" }, "cosmetic_tokens": { "default": 0, "title": "Cosmetic Tokens", "type": "integer" }, "souls": { "default": 0, "title": "Souls", "type": "integer" }, "win_streak": { "default": 0, "title": "Win Streak", "type": "integer" }, "kills": { "default": 0, "title": "Kills", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" }, "wins": { "default": 0, "title": "Wins", "type": "integer" }, "losses": { "default": 0, "title": "Losses", "type": "integer" } } }
- Fields:
coins (int)
deaths (int)
games_played (int)
kills (int)
losses (int)
souls (int)
tokens (int)
wins (int)
winstreak (int)
- pydantic model asyncpixel.models.players.TNTGames[source]#
TNT games stats.
- Parameters:
Show JSON schema
{ "title": "TNTGames", "description": "TNT games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n wins (int): Total wins. Defaults to 0.\n record (int): Record. Defaults to 0.\n winstreak (int): Current winstreak. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "deaths_tntrun": { "default": 0, "title": "Deaths Tntrun", "type": "integer" }, "wins": { "default": 0, "title": "Wins", "type": "integer" }, "record_tntrun": { "default": 0, "title": "Record Tntrun", "type": "integer" }, "winstreak": { "default": 0, "title": "Winstreak", "type": "integer" } } }
- Fields:
coins (int)
deaths (int)
record (int)
wins (int)
winstreak (int)
- pydantic model asyncpixel.models.players.UHC[source]#
UHC games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
Show JSON schema
{ "title": "UHC", "description": "UHC games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" } } }
- Fields:
coins (int)
- pydantic model asyncpixel.models.players.VampireZ[source]#
VampireZ games stats.
- Parameters:
coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.
human_deaths (int) – Total deaths as a human. Defaults to 0.
vampire_deaths (int) – Total deaths as a vampire. Defaults to 0.
zombie_kills (int) – Total kills of a zombie. Defaults to 0.
vampire_kills (int) – Total kills of a vampire. Defaults to 0.
most_vampire_kills_new (int) – Most Vampire kills Defaults to 0.
Show JSON schema
{ "title": "VampireZ", "description": "VampireZ games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n human_deaths (int): Total deaths as a human. Defaults to 0.\n vampire_deaths (int): Total deaths as a vampire. Defaults to 0.\n zombie_kills (int): Total kills of a zombie. Defaults to 0.\n vampire_kills (int): Total kills of a vampire. Defaults to 0.\n most_vampire_kills_new (int): Most Vampire kills Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "human_deaths": { "default": 0, "title": "Human Deaths", "type": "integer" }, "vampire_deaths": { "default": 0, "title": "Vampire Deaths", "type": "integer" }, "zombie_kills": { "default": 0, "title": "Zombie Kills", "type": "integer" }, "vampire_kills": { "default": 0, "title": "Vampire Kills", "type": "integer" }, "most_vampire_kills_new": { "default": 0, "title": "Most Vampire Kills New", "type": "integer" } } }
- Fields:
coins (int)
human_deaths (int)
most_vampire_kills_new (int)
vampire_deaths (int)
vampire_kills (int)
zombie_kills (int)
- pydantic model asyncpixel.models.players.Walls[source]#
Walls games stats.
- Parameters:
Show JSON schema
{ "title": "Walls", "description": "Walls games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n losses (int): Games lost. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "losses": { "default": 0, "title": "Losses", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" } } }
- Fields:
coins (int)
deaths (int)
losses (int)
- pydantic model asyncpixel.models.players.Walls3[source]#
Walls3 games stats.
- Parameters:
Show JSON schema
{ "title": "Walls3", "description": "Walls3 games stats.\n\n Args:\n coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n losses (int): Games lost. Defaults to 0.\n deaths (int): Total deaths. Defaults to 0.\n ", "type": "object", "properties": { "coins": { "default": 0, "title": "Coins", "type": "integer" }, "losses": { "default": 0, "title": "Losses", "type": "integer" }, "deaths": { "default": 0, "title": "Deaths", "type": "integer" } } }
- Fields:
coins (int)
deaths (int)
losses (int)