Player Stats#

Player Stats.

pydantic model asyncpixel.models.players.Arcade[source]#

Arcade games stats.

Parameters:

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

Show JSON schema
{
   "title": "Arcade",
   "description": "Arcade games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

field coins: int = 0#
pydantic model asyncpixel.models.players.Arena[source]#

Arena games stats.

Parameters:

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

Show JSON schema
{
   "title": "Arena",
   "description": "Arena games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

field coins: int = 0#
pydantic model asyncpixel.models.players.Battleground[source]#

Battleground games stats.

Parameters:

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

Show JSON schema
{
   "title": "Battleground",
   "description": "Battleground games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

field coins: int = 0#
pydantic model asyncpixel.models.players.Bedwars[source]#

Bedwars Stats.

Parameters:
  • kills (int) – Total kills across all Bedwars gamemodes. Defaults to 0.

  • wins (int) – Total wins across all Bedwars gamemodes. Defaults to 0.

  • coins (int) – Total coins collected. Defaults to 0.

  • games_played (int) – Number of bedwars games played. Defaults to 0.

  • final_deaths (int) – Number of final deaths across all Bedwars gamemodes. Defaults to 0.

  • deaths (int) – Number of deaths across all Bedwars gamemodes. Defaults to 0.

  • final_kills (int) – Number of final kills across all Bedwars gamemodes. Defaults to 0.

  • losses (int) – Total bedwars games lost. Defaults to 0.

  • beds_lost (int) – Number of beds lost across all Bedwars gamemodes. Defaults to 0.

  • beds_broken (int) – Number of beds broken across all Bedwars gamemodes. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

  • experience (int) – Total bedwars experience. Defaults to 0.

  • singles (Optional[BedwarsGame]) – Stats for the singles Gamemode.

  • doubles (Optional[BedwarsGame]) – Stats for the doubles Gamemode.

  • triples (Optional[BedwarsGame]) – Stats for the triples Gamemode.

  • quads (Optional[BedwarsGame]) – Stats for the quads Gamemode.

  • four_v_four (Optional[BedwarsGame]) – Stats for the four vs four Gamemode.

  • quads_ultimate (Optional[BedwarsGame]) – Stats for the quads ultimate Gamemode.

  • doubles_ultimate (Optional[BedwarsGame]) – Stats for the doubles ultimate Gamemode.

  • castle (Optional[BedwarsGame]) – Stats for the castle Gamemode.

  • entity_attack_deaths (int) – Deaths to an entity. Defaults to 0.

  • entity_attack_final_deaths (int) – Final deaths to an entity. Defaults to 0.

  • fall_deaths (int) – Overall fall deaths. Defaults to 0.

  • fall_final_deaths (int) – Overall final fall deaths Defaults to 0.

  • projectile_deaths (int) – Projectile deaths. Defaults to 0.

  • suffocation_deaths (int) – Overall suffocation deaths. Defaults to 0.

  • magic_deaths (int) – Overall magic deaths. Defaults to 0.

  • entity_explosion_deaths (int) – Overall explosion deaths. Defaults to 0.

  • magic_final_deaths (int) – Overall magic final deaths. Defaults to 0.

  • void_deaths (int) – Overall void deaths. Defaults to 0.

  • void_final_death (int) – Overall void final deaths. Defaults to 0.

  • fire_tick_final_death (int) – Overall fire final deaths. Defaults to 0.

  • void_kills (int) – Overall void kills. Defaults to 0.

  • entity_attack_kills (int) – Overall entity attack kills. Defaults to 0.

  • entity_attack_final_kills (int) – Overall entity attack final kills. Defaults to 0.

  • projectile_final_kills (int) – Overall projectile final kills. Defaults to 0.

  • entity_explosion_kills (int) – Overall entity explosion kills. Defaults to 0.

  • projectile_kills (int) – Overall projectile kills. Defaults to 0.

  • fall_final_kills (int) – Overall final fall kills. Defaults to 0.

  • fall_kills (int) – Overall fall kills. Defaults to 0.

  • resources_collected (int) – Overall resources collected. Defaults to 0.

  • iron_resources_collected (int) – Overall iron resources collected. Defaults to 0.

  • diamond_resources_collected (int) – Overall diamond resources collected. Defaults to 0.

  • emerald_resources_collected (int) – Overall emerald resources collected. Defaults to 0.

  • items_purchased (int) – Overall items purchased. Defaults to 0.

  • permanent_items_purchased (int) – Overall permanent items purchased. Defaults to 0.

  • bedwars_box_rares (int) – Bedwars boxes that are rare. Defaults to 0.

  • bedwars_box (int) – Total Bedwars boxes. Defaults to 0.

  • chest_history_new (List[str]) – Chest history. Defaults to [].

  • bedwars_box_commons (int) – Total common Bedwars boxes. Defaults to 0.

  • spray_glyph_field (str) – Current spray glyph. Defaults to “”.

  • active_island_topper (str) – Current island topper. Defaults to “”.

  • active_projectile_trail (str) – Current projectile trail. Defaults to “”.

  • bedwars_easter_boxes (int) – Bedwars easters boxes. Defaults to 0.

  • Bedwars_opened_chests (int) – Total chests opened in Bedwars. Defaults to 0.

  • Bedwars_opened_rares (int) – Total rare chests opened in Bedwars. Defaults to 0.

  • Bedwars_opened_commons (int) – Total common chests opened in Bedwars. Defaults to 0.

  • active_npc_skin (str) – Current active NPC skin. Defaults to “”.

  • favourites_2 (str) – Favourites. Defaults to “”.

  • Bedwars_opened_epics (int) – Total epic chests opened in Bedwars. Defaults to 0.

  • active_death_cry (str) – Equipped active death cry. Defaults to “”.

  • active_kill_effect (str) – Equipped kill effect. Defaults to “”.

  • active_sprays (str) – Equipped spray. Defaults to “”.

  • active_glyph (str) – Active glyph. Defaults to “”.

  • selected_ultimate (str) – Selected Ultimate. Defaults to “”.

Show JSON schema
{
   "title": "Bedwars",
   "description": "Bedwars Stats.\n\n    Args:\n        kills (int): Total kills across all Bedwars gamemodes. Defaults to 0.\n        wins (int): Total wins across all Bedwars gamemodes. Defaults to 0.\n        coins (int): Total coins collected. Defaults to 0.\n        games_played (int): Number of bedwars games played. Defaults to 0.\n        final_deaths (int): Number of final deaths across all Bedwars gamemodes.\n            Defaults to 0.\n        deaths (int): Number of deaths across all Bedwars gamemodes. Defaults to 0.\n        final_kills (int): Number of final kills across all Bedwars gamemodes.\n            Defaults to 0.\n        losses (int): Total bedwars games lost. Defaults to 0.\n        beds_lost (int): Number of beds lost across all Bedwars gamemodes.\n            Defaults to 0.\n        beds_broken (int): Number of beds broken across all Bedwars gamemodes.\n            Defaults to 0.\n        winstreak (int): Current winstreak. Defaults to 0.\n        experience (int): Total bedwars experience. Defaults to 0.\n        singles (Optional[BedwarsGame]): Stats for the singles Gamemode.\n        doubles (Optional[BedwarsGame]): Stats for the doubles Gamemode.\n        triples (Optional[BedwarsGame]): Stats for the triples Gamemode.\n        quads (Optional[BedwarsGame]): Stats for the quads Gamemode.\n        four_v_four (Optional[BedwarsGame]): Stats for the four vs four Gamemode.\n        quads_ultimate (Optional[BedwarsGame]): Stats for the quads ultimate Gamemode.\n        doubles_ultimate (Optional[BedwarsGame]): Stats for the doubles\n            ultimate Gamemode.\n        castle (Optional[BedwarsGame]): Stats for the castle Gamemode.\n        entity_attack_deaths (int): Deaths to an entity. Defaults to 0.\n        entity_attack_final_deaths (int): Final deaths to an entity. Defaults to 0.\n        fall_deaths (int): Overall fall deaths. Defaults to 0.\n        fall_final_deaths (int): Overall final fall deaths Defaults to 0.\n        projectile_deaths (int): Projectile deaths. Defaults to 0.\n        suffocation_deaths (int): Overall suffocation deaths. Defaults to 0.\n        magic_deaths (int): Overall magic deaths. Defaults to 0.\n        entity_explosion_deaths (int): Overall explosion deaths. Defaults to 0.\n        magic_final_deaths (int): Overall magic final deaths. Defaults to 0.\n        void_deaths (int): Overall void deaths. Defaults to 0.\n        void_final_death (int): Overall void final deaths. Defaults to 0.\n        fire_tick_final_death (int): Overall fire final deaths. Defaults to 0.\n        void_kills (int): Overall void kills. Defaults to 0.\n        entity_attack_kills (int): Overall entity attack kills. Defaults to 0.\n        entity_attack_final_kills (int): Overall entity attack final kills.\n            Defaults to 0.\n        projectile_final_kills (int): Overall projectile final kills. Defaults to 0.\n        entity_explosion_kills (int): Overall entity explosion kills. Defaults to 0.\n        projectile_kills (int): Overall projectile kills. Defaults to 0.\n        fall_final_kills (int): Overall final fall kills. Defaults to 0.\n        fall_kills (int): Overall fall kills. Defaults to 0.\n        resources_collected (int): Overall resources collected. Defaults to 0.\n        iron_resources_collected (int): Overall iron resources collected. Defaults to 0.\n        diamond_resources_collected (int): Overall diamond resources collected.\n            Defaults to 0.\n        emerald_resources_collected (int): Overall emerald resources collected.\n            Defaults to 0.\n        items_purchased (int): Overall items purchased. Defaults to 0.\n        permanent_items_purchased (int): Overall permanent items purchased.\n            Defaults to 0.\n        bedwars_box_rares (int): Bedwars boxes that are rare. Defaults to 0.\n        bedwars_box (int): Total Bedwars boxes. Defaults to 0.\n        chest_history_new (List[str]): Chest history.  Defaults to [].\n        bedwars_box_commons (int): Total common Bedwars boxes. Defaults to 0.\n        spray_glyph_field (str): Current spray glyph.  Defaults to \"\".\n        active_island_topper (str): Current island topper.  Defaults to \"\".\n        active_projectile_trail (str): Current projectile trail.  Defaults to \"\".\n        bedwars_easter_boxes (int): Bedwars easters boxes. Defaults to 0.\n        Bedwars_opened_chests (int): Total chests opened in Bedwars. Defaults to 0.\n        Bedwars_opened_rares (int): Total rare chests opened in Bedwars.\n            Defaults to 0.\n        Bedwars_opened_commons (int): Total common chests opened in Bedwars.\n            Defaults to 0.\n        active_npc_skin (str): Current active NPC skin.  Defaults to \"\".\n        favourites_2 (str): Favourites.  Defaults to \"\".\n        Bedwars_opened_epics (int): Total epic chests opened in Bedwars.\n            Defaults to 0.\n        active_death_cry (str): Equipped active death cry.  Defaults to \"\".\n        active_kill_effect (str): Equipped kill effect.  Defaults to \"\".\n        active_sprays (str): Equipped spray.  Defaults to \"\".\n        active_glyph (str): Active glyph.  Defaults to \"\".\n        selected_ultimate (str): Selected Ultimate.  Defaults to \"\".\n    ",
   "type": "object",
   "properties": {
      "kills_bedwars": {
         "default": 0,
         "title": "Kills Bedwars",
         "type": "integer"
      },
      "wins_bedwars": {
         "default": 0,
         "title": "Wins Bedwars",
         "type": "integer"
      },
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "games_played_bedwars": {
         "default": 0,
         "title": "Games Played Bedwars",
         "type": "integer"
      },
      "final_deaths_bedwars": {
         "default": 0,
         "title": "Final Deaths Bedwars",
         "type": "integer"
      },
      "deaths_bedwars": {
         "default": 0,
         "title": "Deaths Bedwars",
         "type": "integer"
      },
      "final_kills_bedwars": {
         "default": 0,
         "title": "Final Kills Bedwars",
         "type": "integer"
      },
      "losses_bedwars": {
         "default": 0,
         "title": "Losses Bedwars",
         "type": "integer"
      },
      "beds_lost_bedwars": {
         "default": 0,
         "title": "Beds Lost Bedwars",
         "type": "integer"
      },
      "beds_broken_bedwars": {
         "default": 0,
         "title": "Beds Broken Bedwars",
         "type": "integer"
      },
      "winstreak": {
         "default": 0,
         "title": "Winstreak",
         "type": "integer"
      },
      "Experience": {
         "default": 0,
         "title": "Experience",
         "type": "integer"
      },
      "singles": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "doubles": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "triples": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "quads": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "four_v_four": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "quads_ultimate": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "doubles_ultimate": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "castle": {
         "anyOf": [
            {
               "$ref": "#/$defs/BedwarsGame"
            },
            {
               "type": "null"
            }
         ],
         "default": null
      },
      "entity_attack_deaths_bedwars": {
         "default": 0,
         "title": "Entity Attack Deaths Bedwars",
         "type": "integer"
      },
      "entity_attack_final_deaths_bedwars": {
         "default": 0,
         "title": "Entity Attack Final Deaths Bedwars",
         "type": "integer"
      },
      "fall_deaths_bedwars": {
         "default": 0,
         "title": "Fall Deaths Bedwars",
         "type": "integer"
      },
      "fall_final_deaths_bedwars": {
         "default": 0,
         "title": "Fall Final Deaths Bedwars",
         "type": "integer"
      },
      "projectile_deaths_bedwars": {
         "default": 0,
         "title": "Projectile Deaths Bedwars",
         "type": "integer"
      },
      "suffocation_deaths_bedwars": {
         "default": 0,
         "title": "Suffocation Deaths Bedwars",
         "type": "integer"
      },
      "magic_deaths_bedwars": {
         "default": 0,
         "title": "Magic Deaths Bedwars",
         "type": "integer"
      },
      "entity_explosion_deaths_bedwars": {
         "default": 0,
         "title": "Entity Explosion Deaths Bedwars",
         "type": "integer"
      },
      "magic_final_deaths_bedwars": {
         "default": 0,
         "title": "Magic Final Deaths Bedwars",
         "type": "integer"
      },
      "void_deaths_bedwars": {
         "default": 0,
         "title": "Void Deaths Bedwars",
         "type": "integer"
      },
      "void_final_deaths_bedwars": {
         "default": 0,
         "title": "Void Final Deaths Bedwars",
         "type": "integer"
      },
      "fire_tick_final_deaths_bedwars": {
         "default": 0,
         "title": "Fire Tick Final Deaths Bedwars",
         "type": "integer"
      },
      "void_kills_bedwars": {
         "default": 0,
         "title": "Void Kills Bedwars",
         "type": "integer"
      },
      "entity_attack_kills_bedwars": {
         "default": 0,
         "title": "Entity Attack Kills Bedwars",
         "type": "integer"
      },
      "entity_attack_final_kills_bedwars": {
         "default": 0,
         "title": "Entity Attack Final Kills Bedwars",
         "type": "integer"
      },
      "projectile_final_kills_bedwars": {
         "default": 0,
         "title": "Projectile Final Kills Bedwars",
         "type": "integer"
      },
      "entity_explosion_kills_bedwars": {
         "default": 0,
         "title": "Entity Explosion Kills Bedwars",
         "type": "integer"
      },
      "projectile_kills_bedwars": {
         "default": 0,
         "title": "Projectile Kills Bedwars",
         "type": "integer"
      },
      "fall_final_kills_bedwars": {
         "default": 0,
         "title": "Fall Final Kills Bedwars",
         "type": "integer"
      },
      "fall_kills_bedwars": {
         "default": 0,
         "title": "Fall Kills Bedwars",
         "type": "integer"
      },
      "resources_collected_bedwars": {
         "default": 0,
         "title": "Resources Collected Bedwars",
         "type": "integer"
      },
      "iron_resources_collected_bedwars": {
         "default": 0,
         "title": "Iron Resources Collected Bedwars",
         "type": "integer"
      },
      "diamond_resources_collected_bedwars": {
         "default": 0,
         "title": "Diamond Resources Collected Bedwars",
         "type": "integer"
      },
      "emerald_resources_collected_bedwars": {
         "default": 0,
         "title": "Emerald Resources Collected Bedwars",
         "type": "integer"
      },
      "_items_purchased_bedwars": {
         "default": 0,
         "title": " Items Purchased Bedwars",
         "type": "integer"
      },
      "permanent_items_purchased_bedwars": {
         "default": 0,
         "title": "Permanent Items Purchased Bedwars",
         "type": "integer"
      },
      "bedwars_box_rares": {
         "default": 0,
         "title": "Bedwars Box Rares",
         "type": "integer"
      },
      "bedwars_box": {
         "default": 0,
         "title": "Bedwars Box",
         "type": "integer"
      },
      "chest_history_new": {
         "default": [],
         "items": {
            "type": "string"
         },
         "title": "Chest History New",
         "type": "array"
      },
      "bedwars_box_commons": {
         "default": 0,
         "title": "Bedwars Box Commons",
         "type": "integer"
      },
      "spray_glyph_field": {
         "default": "",
         "title": "Spray Glyph Field",
         "type": "string"
      },
      "activeIslandTopper": {
         "default": "",
         "title": "Activeislandtopper",
         "type": "string"
      },
      "activeProjectileTrail": {
         "default": "",
         "title": "Activeprojectiletrail",
         "type": "string"
      },
      "Bedwars_openedChests": {
         "default": 0,
         "title": "Bedwars Openedchests",
         "type": "integer"
      },
      "Bedwars_openedRares": {
         "default": 0,
         "title": "Bedwars Openedrares",
         "type": "integer"
      },
      "Bedwars_openedCommons": {
         "default": 0,
         "title": "Bedwars Openedcommons",
         "type": "integer"
      },
      "activeNPCSkin": {
         "default": "",
         "title": "Activenpcskin",
         "type": "string"
      },
      "favourites_2": {
         "default": "",
         "title": "Favourites 2",
         "type": "string"
      },
      "Bedwars_openedEpics": {
         "default": 0,
         "title": "Bedwars Openedepics",
         "type": "integer"
      },
      "activeDeathCry": {
         "default": "",
         "title": "Activedeathcry",
         "type": "string"
      },
      "activeKillEffect": {
         "default": "",
         "title": "Activekilleffect",
         "type": "string"
      },
      "activeSprays": {
         "default": "",
         "title": "Activesprays",
         "type": "string"
      },
      "activeGlyph": {
         "default": "",
         "title": "Activeglyph",
         "type": "string"
      },
      "selected_ultimate": {
         "default": "",
         "title": "Selected Ultimate",
         "type": "string"
      }
   },
   "$defs": {
      "BedwarsGame": {
         "description": "Bedwars GameMode stats.\n\n    Args:\n        items_purchased (int): Total Items purchased. Defaults to 0.\n        diamond_resources_collected (int): Total diamonds collected. Defaults to 0.\n        games_played (int): Number of games played. Defaults to 0.\n        losses (int): Games lost for this Game Mode. Defaults to 0.\n        gold_resources_collected (int): Total gold collected. Defaults to 0.\n        void_deaths (int): Deaths to the void Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        winstreak (int): Current winstreak. Defaults to 0.\n        beds_lost (int): Total beds lost. Defaults to 0.\n        final_deaths (int): Total final deaths. Defaults to 0.\n        entity_attack_deaths (int): Number of deaths to an entity. Defaults to 0.\n        beds_broken (int): Beds broken. Defaults to 0.\n        entity_attack_final_deaths (int): Number of deaths to an entity. Defaults to 0.\n        fall_deaths (int): Total deaths from fall damage. Defaults to 0.\n        magic_deaths (int): Total deaths to magic. Defaults to 0.\n        permanent_items_purchased (int): Number of items that are not lost\n            in the game purchased. Defaults to 0.\n        void_kills (int): Kills using the void. Defaults to 0.\n        kills (int): Total Total kills. Defaults to 0.\n        wins (int): Total games won. Defaults to 0.\n        void_final_deaths (int): Total final deaths to the void. Defaults to 0.\n        final_kills (int): Total final kills. Defaults to 0.\n    ",
         "properties": {
            "items_purchased_bedwars": {
               "default": 0,
               "title": "Items Purchased Bedwars",
               "type": "integer"
            },
            "diamond_resources_collected_bedwars": {
               "default": 0,
               "title": "Diamond Resources Collected Bedwars",
               "type": "integer"
            },
            "games_played_bedwars": {
               "default": 0,
               "title": "Games Played Bedwars",
               "type": "integer"
            },
            "losses_bedwars": {
               "default": 0,
               "title": "Losses Bedwars",
               "type": "integer"
            },
            "iron_resources_collected_bedwars": {
               "default": 0,
               "title": "Iron Resources Collected Bedwars",
               "type": "integer"
            },
            "resources_collected_bedwars": {
               "default": 0,
               "title": "Resources Collected Bedwars",
               "type": "integer"
            },
            "gold_resources_collected_bedwars": {
               "default": 0,
               "title": "Gold Resources Collected Bedwars",
               "type": "integer"
            },
            "void_deaths_bedwars": {
               "default": 0,
               "title": "Void Deaths Bedwars",
               "type": "integer"
            },
            "deaths_bedwars": {
               "default": 0,
               "title": "Deaths Bedwars",
               "type": "integer"
            },
            "winstreak": {
               "default": 0,
               "title": "Winstreak",
               "type": "integer"
            },
            "beds_lost_bedwars": {
               "default": 0,
               "title": "Beds Lost Bedwars",
               "type": "integer"
            },
            "final_deaths_bedwars": {
               "default": 0,
               "title": "Final Deaths Bedwars",
               "type": "integer"
            },
            "entity_attack_deaths_bedwars": {
               "default": 0,
               "title": "Entity Attack Deaths Bedwars",
               "type": "integer"
            },
            "beds_broken_bedwars": {
               "default": 0,
               "title": "Beds Broken Bedwars",
               "type": "integer"
            },
            "entity_attack_final_deaths_bedwars": {
               "default": 0,
               "title": "Entity Attack Final Deaths Bedwars",
               "type": "integer"
            },
            "fall_deaths_bedwars": {
               "default": 0,
               "title": "Fall Deaths Bedwars",
               "type": "integer"
            },
            "magic_deaths_bedwars": {
               "default": 0,
               "title": "Magic Deaths Bedwars",
               "type": "integer"
            },
            "permanent _items_purchased_bedwars": {
               "default": 0,
               "title": "Permanent  Items Purchased Bedwars",
               "type": "integer"
            },
            "void_kills_bedwars": {
               "default": 0,
               "title": "Void Kills Bedwars",
               "type": "integer"
            },
            "kills_bedwars": {
               "default": 0,
               "title": "Kills Bedwars",
               "type": "integer"
            },
            "wins_bedwars": {
               "default": 0,
               "title": "Wins Bedwars",
               "type": "integer"
            },
            "void_final_deaths_bedwars": {
               "default": 0,
               "title": "Void Final Deaths Bedwars",
               "type": "integer"
            },
            "final_kills_bedwars": {
               "default": 0,
               "title": "Final Kills Bedwars",
               "type": "integer"
            }
         },
         "title": "BedwarsGame",
         "type": "object"
      }
   }
}

Fields:
  • Bedwars_opened_chests (int)

  • Bedwars_opened_commons (int)

  • Bedwars_opened_epics (int)

  • Bedwars_opened_rares (int)

  • active_death_cry (str)

  • active_glyph (str)

  • active_island_topper (str)

  • active_kill_effect (str)

  • active_npc_skin (str)

  • active_projectile_trail (str)

  • active_sprays (str)

  • beds_broken (int)

  • beds_lost (int)

  • bedwars_box (int)

  • bedwars_box_commons (int)

  • bedwars_box_rares (int)

  • bedwars_easter_boxes (int)

  • castle (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • chest_history_new (List[str])

  • coins (int)

  • deaths (int)

  • diamond_resources_collected (int)

  • doubles (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • doubles_ultimate (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • emerald_resources_collected (int)

  • entity_attack_deaths (int)

  • entity_attack_final_deaths (int)

  • entity_attack_final_kills (int)

  • entity_attack_kills (int)

  • entity_explosion_deaths (int)

  • entity_explosion_kills (int)

  • experience (int)

  • fall_deaths (int)

  • fall_final_deaths (int)

  • fall_final_kills (int)

  • fall_kills (int)

  • favourites_2 (str)

  • final_deaths (int)

  • final_kills (int)

  • fire_tick_final_death (int)

  • four_v_four (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • games_played (int)

  • iron_resources_collected (int)

  • items_purchased (int)

  • kills (int)

  • losses (int)

  • magic_deaths (int)

  • magic_final_deaths (int)

  • permanent_items_purchased (int)

  • projectile_deaths (int)

  • projectile_final_kills (int)

  • projectile_kills (int)

  • quads (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • quads_ultimate (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • resources_collected (int)

  • selected_ultimate (str)

  • singles (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • spray_glyph_field (str)

  • suffocation_deaths (int)

  • triples (asyncpixel.models.players.bedwars.BedwarsGame | None)

  • void_deaths (int)

  • void_final_death (int)

  • void_kills (int)

  • wins (int)

  • winstreak (int)

Validators:
  • traverse_sources » all fields

field Bedwars_opened_chests: int = 0 (alias 'Bedwars_openedChests')#
Validated by:
  • traverse_sources

field Bedwars_opened_commons: int = 0 (alias 'Bedwars_openedCommons')#
Validated by:
  • traverse_sources

field Bedwars_opened_epics: int = 0 (alias 'Bedwars_openedEpics')#
Validated by:
  • traverse_sources

field Bedwars_opened_rares: int = 0 (alias 'Bedwars_openedRares')#
Validated by:
  • traverse_sources

field active_death_cry: str = '' (alias 'activeDeathCry')#
Validated by:
  • traverse_sources

field active_glyph: str = '' (alias 'activeGlyph')#
Validated by:
  • traverse_sources

field active_island_topper: str = '' (alias 'activeIslandTopper')#
Validated by:
  • traverse_sources

field active_kill_effect: str = '' (alias 'activeKillEffect')#
Validated by:
  • traverse_sources

field active_npc_skin: str = '' (alias 'activeNPCSkin')#
Validated by:
  • traverse_sources

field active_projectile_trail: str = '' (alias 'activeProjectileTrail')#
Validated by:
  • traverse_sources

field active_sprays: str = '' (alias 'activeSprays')#
Validated by:
  • traverse_sources

field beds_broken: int = 0 (alias 'beds_broken_bedwars')#
Validated by:
  • traverse_sources

field beds_lost: int = 0 (alias 'beds_lost_bedwars')#
Validated by:
  • traverse_sources

field bedwars_box: int = 0#
Validated by:
  • traverse_sources

field bedwars_box_commons: int = 0#
Validated by:
  • traverse_sources

field bedwars_box_rares: int = 0#
Validated by:
  • traverse_sources

field bedwars_easter_boxes: int = 0 (alias 'beds_lost_bedwars')#
Validated by:
  • traverse_sources

field castle: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field chest_history_new: List[str] = []#
Validated by:
  • traverse_sources

field coins: int = 0#
Validated by:
  • traverse_sources

field deaths: int = 0 (alias 'deaths_bedwars')#
Validated by:
  • traverse_sources

field diamond_resources_collected: int = 0 (alias 'diamond_resources_collected_bedwars')#
Validated by:
  • traverse_sources

field doubles: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field doubles_ultimate: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field emerald_resources_collected: int = 0 (alias 'emerald_resources_collected_bedwars')#
Validated by:
  • traverse_sources

field entity_attack_deaths: int = 0 (alias 'entity_attack_deaths_bedwars')#
Validated by:
  • traverse_sources

field entity_attack_final_deaths: int = 0 (alias 'entity_attack_final_deaths_bedwars')#
Validated by:
  • traverse_sources

field entity_attack_final_kills: int = 0 (alias 'entity_attack_final_kills_bedwars')#
Validated by:
  • traverse_sources

field entity_attack_kills: int = 0 (alias 'entity_attack_kills_bedwars')#
Validated by:
  • traverse_sources

field entity_explosion_deaths: int = 0 (alias 'entity_explosion_deaths_bedwars')#
Validated by:
  • traverse_sources

field entity_explosion_kills: int = 0 (alias 'entity_explosion_kills_bedwars')#
Validated by:
  • traverse_sources

field experience: int = 0 (alias 'Experience')#
Validated by:
  • traverse_sources

field fall_deaths: int = 0 (alias 'fall_deaths_bedwars')#
Validated by:
  • traverse_sources

field fall_final_deaths: int = 0 (alias 'fall_final_deaths_bedwars')#
Validated by:
  • traverse_sources

field fall_final_kills: int = 0 (alias 'fall_final_kills_bedwars')#
Validated by:
  • traverse_sources

field fall_kills: int = 0 (alias 'fall_kills_bedwars')#
Validated by:
  • traverse_sources

field favourites_2: str = ''#
Validated by:
  • traverse_sources

field final_deaths: int = 0 (alias 'final_deaths_bedwars')#
Validated by:
  • traverse_sources

field final_kills: int = 0 (alias 'final_kills_bedwars')#
Validated by:
  • traverse_sources

field fire_tick_final_death: int = 0 (alias 'fire_tick_final_deaths_bedwars')#
Validated by:
  • traverse_sources

field four_v_four: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field games_played: int = 0 (alias 'games_played_bedwars')#
Validated by:
  • traverse_sources

field iron_resources_collected: int = 0 (alias 'iron_resources_collected_bedwars')#
Validated by:
  • traverse_sources

field items_purchased: int = 0 (alias '_items_purchased_bedwars')#
Validated by:
  • traverse_sources

field kills: int = 0 (alias 'kills_bedwars')#
Validated by:
  • traverse_sources

field losses: int = 0 (alias 'losses_bedwars')#
Validated by:
  • traverse_sources

field magic_deaths: int = 0 (alias 'magic_deaths_bedwars')#
Validated by:
  • traverse_sources

field magic_final_deaths: int = 0 (alias 'magic_final_deaths_bedwars')#
Validated by:
  • traverse_sources

field permanent_items_purchased: int = 0 (alias 'permanent_items_purchased_bedwars')#
Validated by:
  • traverse_sources

field projectile_deaths: int = 0 (alias 'projectile_deaths_bedwars')#
Validated by:
  • traverse_sources

field projectile_final_kills: int = 0 (alias 'projectile_final_kills_bedwars')#
Validated by:
  • traverse_sources

field projectile_kills: int = 0 (alias 'projectile_kills_bedwars')#
Validated by:
  • traverse_sources

field quads: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field quads_ultimate: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field resources_collected: int = 0 (alias 'resources_collected_bedwars')#
Validated by:
  • traverse_sources

field selected_ultimate: str = ''#
Validated by:
  • traverse_sources

field singles: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field spray_glyph_field: str = ''#
Validated by:
  • traverse_sources

field suffocation_deaths: int = 0 (alias 'suffocation_deaths_bedwars')#
Validated by:
  • traverse_sources

field triples: BedwarsGame | None = None#
Validated by:
  • traverse_sources

field void_deaths: int = 0 (alias 'void_deaths_bedwars')#
Validated by:
  • traverse_sources

field void_final_death: int = 0 (alias 'void_final_deaths_bedwars')#
Validated by:
  • traverse_sources

field void_kills: int = 0 (alias 'void_kills_bedwars')#
Validated by:
  • traverse_sources

field wins: int = 0 (alias 'wins_bedwars')#
Validated by:
  • traverse_sources

field winstreak: int = 0#
Validated by:
  • traverse_sources

validator traverse_sources  »  all fields[source]#

Traverse all sources.

property beds_broken_per_lost: float#

Beds broken per Beds lost.

Returns:

ratio between beds broken and beds lost.

Return type:

float

property final_kills_per_final_death: float#

Final kills per final death.

Returns:

ratio between final kills and final deaths.

Return type:

float

property level: float#

Bedwars level/star.

Returns:

bedwars level + progress towards next level

Return type:

float

property win_lose: float#

Wins per losses.

Returns:

ratio between game wins and game losses.

Return type:

float

pydantic model asyncpixel.models.players.BedwarsGame[source]#

Bedwars GameMode stats.

Parameters:
  • items_purchased (int) – Total Items purchased. Defaults to 0.

  • diamond_resources_collected (int) – Total diamonds collected. Defaults to 0.

  • games_played (int) – Number of games played. Defaults to 0.

  • losses (int) – Games lost for this Game Mode. Defaults to 0.

  • gold_resources_collected (int) – Total gold collected. Defaults to 0.

  • void_deaths (int) – Deaths to the void Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

  • beds_lost (int) – Total beds lost. Defaults to 0.

  • final_deaths (int) – Total final deaths. Defaults to 0.

  • entity_attack_deaths (int) – Number of deaths to an entity. Defaults to 0.

  • beds_broken (int) – Beds broken. Defaults to 0.

  • entity_attack_final_deaths (int) – Number of deaths to an entity. Defaults to 0.

  • fall_deaths (int) – Total deaths from fall damage. Defaults to 0.

  • magic_deaths (int) – Total deaths to magic. Defaults to 0.

  • permanent_items_purchased (int) – Number of items that are not lost in the game purchased. Defaults to 0.

  • void_kills (int) – Kills using the void. Defaults to 0.

  • kills (int) – Total Total kills. Defaults to 0.

  • wins (int) – Total games won. Defaults to 0.

  • void_final_deaths (int) – Total final deaths to the void. Defaults to 0.

  • final_kills (int) – Total final kills. Defaults to 0.

Show JSON schema
{
   "title": "BedwarsGame",
   "description": "Bedwars GameMode stats.\n\n    Args:\n        items_purchased (int): Total Items purchased. Defaults to 0.\n        diamond_resources_collected (int): Total diamonds collected. Defaults to 0.\n        games_played (int): Number of games played. Defaults to 0.\n        losses (int): Games lost for this Game Mode. Defaults to 0.\n        gold_resources_collected (int): Total gold collected. Defaults to 0.\n        void_deaths (int): Deaths to the void Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        winstreak (int): Current winstreak. Defaults to 0.\n        beds_lost (int): Total beds lost. Defaults to 0.\n        final_deaths (int): Total final deaths. Defaults to 0.\n        entity_attack_deaths (int): Number of deaths to an entity. Defaults to 0.\n        beds_broken (int): Beds broken. Defaults to 0.\n        entity_attack_final_deaths (int): Number of deaths to an entity. Defaults to 0.\n        fall_deaths (int): Total deaths from fall damage. Defaults to 0.\n        magic_deaths (int): Total deaths to magic. Defaults to 0.\n        permanent_items_purchased (int): Number of items that are not lost\n            in the game purchased. Defaults to 0.\n        void_kills (int): Kills using the void. Defaults to 0.\n        kills (int): Total Total kills. Defaults to 0.\n        wins (int): Total games won. Defaults to 0.\n        void_final_deaths (int): Total final deaths to the void. Defaults to 0.\n        final_kills (int): Total final kills. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "items_purchased_bedwars": {
         "default": 0,
         "title": "Items Purchased Bedwars",
         "type": "integer"
      },
      "diamond_resources_collected_bedwars": {
         "default": 0,
         "title": "Diamond Resources Collected Bedwars",
         "type": "integer"
      },
      "games_played_bedwars": {
         "default": 0,
         "title": "Games Played Bedwars",
         "type": "integer"
      },
      "losses_bedwars": {
         "default": 0,
         "title": "Losses Bedwars",
         "type": "integer"
      },
      "iron_resources_collected_bedwars": {
         "default": 0,
         "title": "Iron Resources Collected Bedwars",
         "type": "integer"
      },
      "resources_collected_bedwars": {
         "default": 0,
         "title": "Resources Collected Bedwars",
         "type": "integer"
      },
      "gold_resources_collected_bedwars": {
         "default": 0,
         "title": "Gold Resources Collected Bedwars",
         "type": "integer"
      },
      "void_deaths_bedwars": {
         "default": 0,
         "title": "Void Deaths Bedwars",
         "type": "integer"
      },
      "deaths_bedwars": {
         "default": 0,
         "title": "Deaths Bedwars",
         "type": "integer"
      },
      "winstreak": {
         "default": 0,
         "title": "Winstreak",
         "type": "integer"
      },
      "beds_lost_bedwars": {
         "default": 0,
         "title": "Beds Lost Bedwars",
         "type": "integer"
      },
      "final_deaths_bedwars": {
         "default": 0,
         "title": "Final Deaths Bedwars",
         "type": "integer"
      },
      "entity_attack_deaths_bedwars": {
         "default": 0,
         "title": "Entity Attack Deaths Bedwars",
         "type": "integer"
      },
      "beds_broken_bedwars": {
         "default": 0,
         "title": "Beds Broken Bedwars",
         "type": "integer"
      },
      "entity_attack_final_deaths_bedwars": {
         "default": 0,
         "title": "Entity Attack Final Deaths Bedwars",
         "type": "integer"
      },
      "fall_deaths_bedwars": {
         "default": 0,
         "title": "Fall Deaths Bedwars",
         "type": "integer"
      },
      "magic_deaths_bedwars": {
         "default": 0,
         "title": "Magic Deaths Bedwars",
         "type": "integer"
      },
      "permanent _items_purchased_bedwars": {
         "default": 0,
         "title": "Permanent  Items Purchased Bedwars",
         "type": "integer"
      },
      "void_kills_bedwars": {
         "default": 0,
         "title": "Void Kills Bedwars",
         "type": "integer"
      },
      "kills_bedwars": {
         "default": 0,
         "title": "Kills Bedwars",
         "type": "integer"
      },
      "wins_bedwars": {
         "default": 0,
         "title": "Wins Bedwars",
         "type": "integer"
      },
      "void_final_deaths_bedwars": {
         "default": 0,
         "title": "Void Final Deaths Bedwars",
         "type": "integer"
      },
      "final_kills_bedwars": {
         "default": 0,
         "title": "Final Kills Bedwars",
         "type": "integer"
      }
   }
}

Fields:
  • beds_broken (int)

  • beds_lost (int)

  • deaths (int)

  • diamond_resources_collected (int)

  • entity_attack_deaths (int)

  • entity_attack_final_deaths (int)

  • fall_deaths (int)

  • final_deaths (int)

  • final_kills (int)

  • games_played (int)

  • gold_resources_collected (int)

  • iron_resources_collected (int)

  • items_purchased (int)

  • kills (int)

  • losses (int)

  • magic_deaths (int)

  • permanent_items_purchased (int)

  • resources_collected (int)

  • void_deaths (int)

  • void_final_deaths (int)

  • void_kills (int)

  • wins (int)

  • winstreak (int)

field beds_broken: int = 0 (alias 'beds_broken_bedwars')#
field beds_lost: int = 0 (alias 'beds_lost_bedwars')#
field deaths: int = 0 (alias 'deaths_bedwars')#
field diamond_resources_collected: int = 0 (alias 'diamond_resources_collected_bedwars')#
field entity_attack_deaths: int = 0 (alias 'entity_attack_deaths_bedwars')#
field entity_attack_final_deaths: int = 0 (alias 'entity_attack_final_deaths_bedwars')#
field fall_deaths: int = 0 (alias 'fall_deaths_bedwars')#
field final_deaths: int = 0 (alias 'final_deaths_bedwars')#
field final_kills: int = 0 (alias 'final_kills_bedwars')#
field games_played: int = 0 (alias 'games_played_bedwars')#
field gold_resources_collected: int = 0 (alias 'gold_resources_collected_bedwars')#
field iron_resources_collected: int = 0 (alias 'iron_resources_collected_bedwars')#
field items_purchased: int = 0 (alias 'items_purchased_bedwars')#
field kills: int = 0 (alias 'kills_bedwars')#
field losses: int = 0 (alias 'losses_bedwars')#
field magic_deaths: int = 0 (alias 'magic_deaths_bedwars')#
field permanent_items_purchased: int = 0 (alias 'permanent _items_purchased_bedwars')#
field resources_collected: int = 0 (alias 'resources_collected_bedwars')#
field void_deaths: int = 0 (alias 'void_deaths_bedwars')#
field void_final_deaths: int = 0 (alias 'void_final_deaths_bedwars')#
field void_kills: int = 0 (alias 'void_kills_bedwars')#
field wins: int = 0 (alias 'wins_bedwars')#
field winstreak: int = 0#
property beds_broken_per_lost: float#

Beds broken per Beds lost.

Returns:

ratio between beds broken and lost.

Return type:

float

property final_kills_per_final_death: float#

Final kills per final death.

Returns:

ratio between final kills and final deaths.

Return type:

float

property win_per_lose: float#

Wins per losses.

Returns:

ratio between game wins and game losses.

Return type:

float

pydantic model asyncpixel.models.players.BuildBattle[source]#

Build Battle games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • games_played (int) – Total games played. Defaults to 0.

  • score (int) – Score. Defaults to 0.

Show JSON schema
{
   "title": "BuildBattle",
   "description": "Build Battle games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        games_played (int): Total games played. Defaults to 0.\n        score (int): Score. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "games_played": {
         "default": 0,
         "title": "Games Played",
         "type": "integer"
      },
      "score": {
         "default": 0,
         "title": "Score",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • games_played (int)

  • score (int)

field coins: int = 0#
field games_played: int = 0#
field score: int = 0#
pydantic model asyncpixel.models.players.Duels[source]#

Duels games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Totaldeaths. Defaults to 0.

  • losses (int) – Games lost. Defaults to 0.

  • losses – Games won. Defaults to 0.

  • damage_dealt (int) – Damage dealt in total. Defaults to 0.

  • rounds_played (int) – Number of rounds played. Defaults to 0.

Show JSON schema
{
   "title": "Duels",
   "description": "Duels games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        deaths (int): Totaldeaths. Defaults to 0.\n        losses (int): Games lost. Defaults to 0.\n        losses (int): Games won. Defaults to 0.\n        damage_dealt (int): Damage dealt in total. Defaults to 0.\n        rounds_played (int): Number of rounds played. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      },
      "losses": {
         "default": 0,
         "title": "Losses",
         "type": "integer"
      },
      "wins": {
         "default": 0,
         "title": "Wins",
         "type": "integer"
      },
      "damage_dealt": {
         "default": 0,
         "title": "Damage Dealt",
         "type": "integer"
      },
      "rounds_played": {
         "default": 0,
         "title": "Rounds Played",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • damage_dealt (int)

  • deaths (int)

  • losses (int)

  • rounds_played (int)

  • wins (int)

field coins: int = 0#
field damage_dealt: int = 0#
field deaths: int = 0#
field losses: int = 0#
field rounds_played: int = 0#
field wins: int = 0#
pydantic model asyncpixel.models.players.GingerBread[source]#

GingerBread games stats.

Parameters:

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

Show JSON schema
{
   "title": "GingerBread",
   "description": "GingerBread games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

field coins: int = 0#
pydantic model asyncpixel.models.players.Housing[source]#

Housing games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • total_kills (int) – Total kills. Defaults to 0.

  • total_wins (int) – Total wins. Defaults to 0.

Show JSON schema
{
   "title": "Housing",
   "description": "Housing games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        total_kills (int): Total kills. Defaults to 0.\n        total_wins (int): Total wins. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "total_kills": {
         "default": 0,
         "title": "Total Kills",
         "type": "integer"
      },
      "total_wins": {
         "default": 0,
         "title": "Total Wins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • total_kills (int)

  • total_wins (int)

field coins: int = 0#
field total_kills: int = 0#
field total_wins: int = 0#
pydantic model asyncpixel.models.players.HungerGames[source]#

Hunger Games games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • damage (int) – Total damage dealt. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • games_played (int) – Total games player. Defaults to 0.

Show JSON schema
{
   "title": "HungerGames",
   "description": "Hunger Games games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        damage (int): Total damage dealt. Defaults to 0.\n        wins (int): Total wins. Defaults to 0.\n        games_played (int): Total games player. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      },
      "damage": {
         "default": 0,
         "title": "Damage",
         "type": "integer"
      },
      "wins": {
         "default": 0,
         "title": "Wins",
         "type": "integer"
      },
      "games_played": {
         "default": 0,
         "title": "Games Played",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • damage (int)

  • deaths (int)

  • games_played (int)

  • wins (int)

field coins: int = 0#
field damage: int = 0#
field deaths: int = 0#
field games_played: int = 0#
field wins: int = 0#
pydantic model asyncpixel.models.players.Legacy[source]#

Legacy games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • total_kills (int) – Total kills. Defaults to 0.

  • total_wins (int) – Total wins. Defaults to 0.

Show JSON schema
{
   "title": "Legacy",
   "description": "Legacy games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        total_kills (int): Total kills. Defaults to 0.\n        total_wins (int): Total wins. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "total_kills": {
         "default": 0,
         "title": "Total Kills",
         "type": "integer"
      },
      "total_wins": {
         "default": 0,
         "title": "Total Wins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • total_kills (int)

  • total_wins (int)

field coins: int = 0#
field total_kills: int = 0#
field total_wins: int = 0#
pydantic model asyncpixel.models.players.MCGO[source]#

MCGO games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • shots_fired (int) – Total shots fired. Defaults to 0.

  • round_wins (int) – Total round wins. Defaults to 0.

  • bombs_planted (int) – Total bombs planted. Defaults to 0.

  • game_wins_deathmatch (int) – Total games won of deathmatch. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • kills (int) – Total kills. Defaults to 0.

Show JSON schema
{
   "title": "MCGO",
   "description": "MCGO games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        shots_fired (int): Total shots fired. Defaults to 0.\n        round_wins (int): Total round wins. Defaults to 0.\n        bombs_planted (int): Total bombs planted. Defaults to 0.\n        game_wins_deathmatch (int): Total games won of deathmatch. Defaults to 0.\n        wins (int): Total wins. Defaults to 0.\n        kills (int): Total kills. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      },
      "shots_fired": {
         "default": 0,
         "title": "Shots Fired",
         "type": "integer"
      },
      "round_wins": {
         "default": 0,
         "title": "Round Wins",
         "type": "integer"
      },
      "bombs_planted": {
         "default": 0,
         "title": "Bombs Planted",
         "type": "integer"
      },
      "game_wins_deathmatch": {
         "default": 0,
         "title": "Game Wins Deathmatch",
         "type": "integer"
      },
      "game_wins": {
         "default": 0,
         "title": "Game Wins",
         "type": "integer"
      },
      "kills": {
         "default": 0,
         "title": "Kills",
         "type": "integer"
      }
   }
}

Fields:
  • bombs_planted (int)

  • coins (int)

  • deaths (int)

  • game_wins_deathmatch (int)

  • kills (int)

  • round_wins (int)

  • shots_fired (int)

  • wins (int)

field bombs_planted: int = 0#
field coins: int = 0#
field deaths: int = 0#
field game_wins_deathmatch: int = 0#
field kills: int = 0#
field round_wins: int = 0#
field shots_fired: int = 0#
field wins: int = 0 (alias 'game_wins')#
pydantic model asyncpixel.models.players.Paintball[source]#

Paintball games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • shots_fired (int) – Total shots fired. Defaults to 0.

Show JSON schema
{
   "title": "Paintball",
   "description": "Paintball games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        wins (int): Total wins. Defaults to 0.\n        shots_fired (int): Total shots fired. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      },
      "wins": {
         "default": 0,
         "title": "Wins",
         "type": "integer"
      },
      "shots_fired": {
         "default": 0,
         "title": "Shots Fired",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • deaths (int)

  • shots_fired (int)

  • wins (int)

field coins: int = 0#
field deaths: int = 0#
field shots_fired: int = 0#
field wins: int = 0#
pydantic model asyncpixel.models.players.Pit[source]#

Pit games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • total_kills (int) – Total kills. Defaults to 0.

  • total_wins (int) – Total wins. Defaults to 0.

  • shots_fired (int) – Total shots fired. Defaults to 0.

Show JSON schema
{
   "title": "Pit",
   "description": "Pit games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        total_kills (int): Total kills. Defaults to 0.\n        total_wins (int): Total wins. Defaults to 0.\n        shots_fired (int): Total shots fired. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "total_kills": {
         "default": 0,
         "title": "Total Kills",
         "type": "integer"
      },
      "total_wins": {
         "default": 0,
         "title": "Total Wins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • total_kills (int)

  • total_wins (int)

field coins: int = 0#
field total_kills: int = 0#
field total_wins: int = 0#
pydantic model asyncpixel.models.players.Quake[source]#

Quake games stats.

Parameters:

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

Show JSON schema
{
   "title": "Quake",
   "description": "Quake games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

field coins: int = 0#
pydantic model asyncpixel.models.players.SkyClash[source]#

SkyClash games stats.

Parameters:

card_packs (int) – Card packs. Defaults to 0.

Show JSON schema
{
   "title": "SkyClash",
   "description": "SkyClash games stats.\n\n    Args:\n        card_packs (int): Card packs. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "card_packs": {
         "default": 0,
         "title": "Card Packs",
         "type": "integer"
      }
   }
}

Fields:
  • card_packs (int)

field card_packs: int = 0#
pydantic model asyncpixel.models.players.Skywars[source]#

Skywars games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • games_played (int) – Total games played. Defaults to 0.

  • tokens (int) – Number of tokens. Defaults to 0.

  • souls (int) – Souls. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

  • kills (int) – Total kills. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • wins (int) – Total wins Defaults to 0.

  • losses (int) – Total losses. Defaults to 0.

Show JSON schema
{
   "title": "Skywars",
   "description": "Skywars games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        games_played (int): Total games played. Defaults to 0.\n        tokens (int): Number of tokens. Defaults to 0.\n        souls (int): Souls. Defaults to 0.\n        winstreak (int): Current winstreak. Defaults to 0.\n        kills (int): Total kills. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        wins (int): Total wins Defaults to 0.\n        losses (int): Total losses. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "games_played_skywars": {
         "default": 0,
         "title": "Games Played Skywars",
         "type": "integer"
      },
      "cosmetic_tokens": {
         "default": 0,
         "title": "Cosmetic Tokens",
         "type": "integer"
      },
      "souls": {
         "default": 0,
         "title": "Souls",
         "type": "integer"
      },
      "win_streak": {
         "default": 0,
         "title": "Win Streak",
         "type": "integer"
      },
      "kills": {
         "default": 0,
         "title": "Kills",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      },
      "wins": {
         "default": 0,
         "title": "Wins",
         "type": "integer"
      },
      "losses": {
         "default": 0,
         "title": "Losses",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • deaths (int)

  • games_played (int)

  • kills (int)

  • losses (int)

  • souls (int)

  • tokens (int)

  • wins (int)

  • winstreak (int)

field coins: int = 0#
field deaths: int = 0#
field games_played: int = 0 (alias 'games_played_skywars')#
field kills: int = 0#
field losses: int = 0#
field souls: int = 0#
field tokens: int = 0 (alias 'cosmetic_tokens')#
field wins: int = 0#
field winstreak: int = 0 (alias 'win_streak')#
property kills_per_death: float#

Kills per deaths.

Returns:

ratio between kills and deaths.

Return type:

float

property wins_per_lose: float#

Wins per losses..

Returns:

ratio between wins and losses.

Return type:

float

pydantic model asyncpixel.models.players.TNTGames[source]#

TNT games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

  • wins (int) – Total wins. Defaults to 0.

  • record (int) – Record. Defaults to 0.

  • winstreak (int) – Current winstreak. Defaults to 0.

Show JSON schema
{
   "title": "TNTGames",
   "description": "TNT games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n        wins (int): Total wins. Defaults to 0.\n        record (int): Record. Defaults to 0.\n        winstreak (int): Current winstreak. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "deaths_tntrun": {
         "default": 0,
         "title": "Deaths Tntrun",
         "type": "integer"
      },
      "wins": {
         "default": 0,
         "title": "Wins",
         "type": "integer"
      },
      "record_tntrun": {
         "default": 0,
         "title": "Record Tntrun",
         "type": "integer"
      },
      "winstreak": {
         "default": 0,
         "title": "Winstreak",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • deaths (int)

  • record (int)

  • wins (int)

  • winstreak (int)

field coins: int = 0#
field deaths: int = 0 (alias 'deaths_tntrun')#
field record: int = 0 (alias 'record_tntrun')#
field wins: int = 0#
field winstreak: int = 0#
pydantic model asyncpixel.models.players.UHC[source]#

UHC games stats.

Parameters:

coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

Show JSON schema
{
   "title": "UHC",
   "description": "UHC games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

field coins: int = 0#
pydantic model asyncpixel.models.players.VampireZ[source]#

VampireZ games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • human_deaths (int) – Total deaths as a human. Defaults to 0.

  • vampire_deaths (int) – Total deaths as a vampire. Defaults to 0.

  • zombie_kills (int) – Total kills of a zombie. Defaults to 0.

  • vampire_kills (int) – Total kills of a vampire. Defaults to 0.

  • most_vampire_kills_new (int) – Most Vampire kills Defaults to 0.

Show JSON schema
{
   "title": "VampireZ",
   "description": "VampireZ games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        human_deaths (int): Total deaths as a human. Defaults to 0.\n        vampire_deaths (int): Total deaths as a vampire. Defaults to 0.\n        zombie_kills (int): Total kills of a zombie. Defaults to 0.\n        vampire_kills (int): Total kills of a vampire. Defaults to 0.\n        most_vampire_kills_new (int): Most Vampire kills Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "human_deaths": {
         "default": 0,
         "title": "Human Deaths",
         "type": "integer"
      },
      "vampire_deaths": {
         "default": 0,
         "title": "Vampire Deaths",
         "type": "integer"
      },
      "zombie_kills": {
         "default": 0,
         "title": "Zombie Kills",
         "type": "integer"
      },
      "vampire_kills": {
         "default": 0,
         "title": "Vampire Kills",
         "type": "integer"
      },
      "most_vampire_kills_new": {
         "default": 0,
         "title": "Most Vampire Kills New",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • human_deaths (int)

  • most_vampire_kills_new (int)

  • vampire_deaths (int)

  • vampire_kills (int)

  • zombie_kills (int)

field coins: int = 0#
field human_deaths: int = 0#
field most_vampire_kills_new: int = 0#
field vampire_deaths: int = 0#
field vampire_kills: int = 0#
field zombie_kills: int = 0#
pydantic model asyncpixel.models.players.Walls[source]#

Walls games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • losses (int) – Games lost. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

Show JSON schema
{
   "title": "Walls",
   "description": "Walls games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        losses (int): Games lost. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "losses": {
         "default": 0,
         "title": "Losses",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • deaths (int)

  • losses (int)

field coins: int = 0#
field deaths: int = 0#
field losses: int = 0#
pydantic model asyncpixel.models.players.Walls3[source]#

Walls3 games stats.

Parameters:
  • coins (int) – Number of coins gathered in this Game Mode. Defaults to 0.

  • losses (int) – Games lost. Defaults to 0.

  • deaths (int) – Total deaths. Defaults to 0.

Show JSON schema
{
   "title": "Walls3",
   "description": "Walls3 games stats.\n\n    Args:\n        coins (int): Number of coins gathered in this Game Mode. Defaults to 0.\n        losses (int): Games lost. Defaults to 0.\n        deaths (int): Total deaths. Defaults to 0.\n    ",
   "type": "object",
   "properties": {
      "coins": {
         "default": 0,
         "title": "Coins",
         "type": "integer"
      },
      "losses": {
         "default": 0,
         "title": "Losses",
         "type": "integer"
      },
      "deaths": {
         "default": 0,
         "title": "Deaths",
         "type": "integer"
      }
   }
}

Fields:
  • coins (int)

  • deaths (int)

  • losses (int)

field coins: int = 0#
field deaths: int = 0#
field losses: int = 0#